import { member } from "../../../../core";
export interface OverlayFresnelMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    Exponent?: member<number>;
    BehindFarColor?: member<[number, number, number, number]>;
    BehindNearColor?: member<[number, number, number, number]>;
    FrontFarColor?: member<[number, number, number, number]>;
    FrontNearColor?: member<[number, number, number, number]>;
    BehindFarTexture?: member<any>;
    BehindNearTexture?: member<any>;
    FrontFarTexture?: member<any>;
    FrontNearTexture?: member<any>;
    BehindFarTextureScale?: member<[number, number]>;
    BehindFarTextureOffset?: member<[number, number]>;
    BehindNearTextureScale?: member<[number, number]>;
    BehindNearTextureOffset?: member<[number, number]>;
    FrontFarTextureScale?: member<[number, number]>;
    FrontFarTextureOffset?: member<[number, number]>;
    FrontNearTextureScale?: member<[number, number]>;
    FrontNearTextureOffset?: member<[number, number]>;
    NormalMap?: member<any>;
    BlendMode?: member<any>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    RenderQueue?: member<number>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    PolarUVmapping?: member<boolean>;
    PolarPower?: member<number>;
}
export declare function OverlayFresnelMaterial(props: OverlayFresnelMaterialInput): any;
//# sourceMappingURL=OverlayFresnelMaterial.d.ts.map