import { member } from "../../../../core";
export interface OverlayUnlitMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    BehindTintColor?: member<[number, number, number, number]>;
    FrontTintColor?: member<[number, number, number, number]>;
    BehindTexture?: member<any>;
    BehindTextureScale?: member<[number, number]>;
    BehindTextureOffset?: member<[number, number]>;
    FrontTexture?: member<any>;
    FrontTextureScale?: member<[number, number]>;
    FrontTextureOffset?: member<[number, number]>;
    BlendMode?: member<any>;
    AlphaCutoff?: member<number>;
    UseVertexColors?: member<boolean>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    PolarUVmapping?: member<boolean>;
    PolarPower?: member<number>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    RenderQueue?: member<number>;
}
export declare function OverlayUnlitMaterial(props: OverlayUnlitMaterialInput): any;
//# sourceMappingURL=OverlayUnlitMaterial.d.ts.map