import { member } from "../../../../core";
export interface Projection360MaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    _shader?: member<any>;
    Texture?: member<any>;
    SecondaryTexture?: member<any>;
    Cubemap?: member<any>;
    SecondaryCubemap?: member<any>;
    CubemapLOD?: member<any>;
    TextureLerp?: member<number>;
    Projection?: member<any>;
    FieldOfView?: member<[number, number]>;
    AngleOffset?: member<[number, number]>;
    PerspectiveFieldOfView?: member<[number, number]>;
    PerspectiveAngleOffset?: member<[number, number]>;
    Tint?: member<[number, number, number, number]>;
    Exposure?: member<number>;
    Gamma?: member<number>;
    TintTexture?: member<any>;
    TintTextureScale?: member<[number, number]>;
    TintTextureOffset?: member<[number, number]>;
    TintTextureMode?: member<any>;
    Tint0?: member<[number, number, number, number]>;
    Tint1?: member<[number, number, number, number]>;
    OutsideMode?: member<any>;
    OutsideColor?: member<[number, number, number, number]>;
    TextureOffset?: member<[number, number]>;
    TextureScale?: member<[number, number]>;
    StereoTextureTransform?: member<boolean>;
    RightEyeTextureOffset?: member<[number, number]>;
    RightEyeTextureScale?: member<[number, number]>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    ZTest?: member<any>;
    BlendMode?: member<any>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    MaxIntensity?: member<any>;
    Rect?: member<any>;
    RectClip?: member<boolean>;
    ColorMask?: member<any>;
    OffsetTexture?: member<any>;
    OffsetMask?: member<any>;
    OffsetTextureOffset?: member<[number, number]>;
    OffsetTextureScale?: member<[number, number]>;
    OffsetMagnitude?: member<[number, number]>;
    StencilComparison?: member<any>;
    StencilOperation?: member<any>;
    StencilID?: member<any>;
    StencilWriteMask?: member<any>;
    StencilReadMask?: member<any>;
    RenderQueue?: member<number>;
}
export declare function Projection360Material(props: Projection360MaterialInput): any;
//# sourceMappingURL=Projection360Material.d.ts.map