import { member } from "../../../../core";
export interface UnlitMaterialInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    TintColor?: member<[number, number, number, number]>;
    Texture?: member<any>;
    TextureScale?: member<[number, number]>;
    TextureOffset?: member<[number, number]>;
    MaskTexture?: member<any>;
    MaskScale?: member<[number, number]>;
    MaskOffset?: member<[number, number]>;
    MaskMode?: member<any>;
    BlendMode?: member<any>;
    AlphaCutoff?: member<number>;
    UseVertexColors?: member<boolean>;
    Sidedness?: member<any>;
    ZWrite?: member<any>;
    OffsetTexture?: member<any>;
    OffsetMagnitude?: member<[number, number]>;
    OffsetTextureScale?: member<[number, number]>;
    OffsetTextureOffset?: member<[number, number]>;
    PolarUVmapping?: member<boolean>;
    PolarPower?: member<number>;
    StereoTextureTransform?: member<boolean>;
    RightEyeTextureScale?: member<[number, number]>;
    RightEyeTextureOffset?: member<[number, number]>;
    DecodeAsNormalMap?: member<boolean>;
    UseBillboardGeometry?: member<boolean>;
    UsePerBillboardScale?: member<boolean>;
    UsePerBillboardRotation?: member<boolean>;
    UsePerBillboardUV?: member<boolean>;
    BillboardSize?: member<[number, number]>;
    OffsetFactor?: member<number>;
    OffsetUnits?: member<number>;
    RenderQueue?: member<number>;
    _unlit?: member<any>;
    _unlitBillboard?: member<any>;
}
export declare function UnlitMaterial(props: UnlitMaterialInput): any;
//# sourceMappingURL=UnlitMaterial.d.ts.map