import { member } from "../../../core";
export interface BallisticPathMeshInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    OverrideBoundingBox?: member<boolean>;
    OverridenBoundingBox?: member<any>;
    InitialPosition?: member<[number, number, number]>;
    InitialVelocity?: member<[number, number, number]>;
    Gravity?: member<[number, number, number]>;
    Drag?: member<number>;
    Mode?: member<any>;
    StepSize?: member<number>;
    TotalUnits?: member<number>;
    Shape?: member<any>;
    Size?: member<number>;
    Points?: member<number>;
    DualSided?: member<boolean>;
    Up?: member<[number, number, number]>;
    DistanceSizeGrowth?: member<number>;
    MinGrownSize?: member<number>;
    MaxGrownSize?: member<number>;
    UseLastSegment?: member<boolean>;
    LastSegmentPosition?: member<[number, number, number]>;
}
export declare function BallisticPathMesh(props: BallisticPathMeshInput): any;
//# sourceMappingURL=BallisticPathMesh.d.ts.map