import { member } from "../../../core";
export interface QuadMeshInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    OverrideBoundingBox?: member<boolean>;
    OverridenBoundingBox?: member<any>;
    Rotation?: member<any>;
    Size?: member<[number, number]>;
    UVScale?: member<[number, number]>;
    ScaleUVWithSize?: member<boolean>;
    UVOffset?: member<[number, number]>;
    DualSided?: member<boolean>;
    UseVertexColors?: member<boolean>;
    UpperLeftColor?: member<[number, number, number, number]>;
    LowerLeftColor?: member<[number, number, number, number]>;
    LowerRightColor?: member<[number, number, number, number]>;
    UpperRightColor?: member<[number, number, number, number]>;
}
export declare function QuadMesh(props: QuadMeshInput): any;
//# sourceMappingURL=QuadMesh.d.ts.map