import { member } from "../../../core";
export interface NoiseTextureInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    FilterMode?: member<any>;
    AnisotropicLevel?: member<number>;
    WrapModeU?: member<any>;
    WrapModeV?: member<any>;
    MipmapBias?: member<number>;
    Size?: member<[number, number]>;
    Mipmaps?: member<boolean>;
    Format?: member<any>;
    Seed?: member<number>;
    Monochrome?: member<boolean>;
    MonochromeMax?: member<[number, number, number, number]>;
    MonochromeMin?: member<[number, number, number, number]>;
    Bias?: member<number>;
    Gain?: member<number>;
    Clamp?: member<boolean>;
}
export declare function NoiseTexture(props: NoiseTextureInput): any;
//# sourceMappingURL=NoiseTexture.d.ts.map