import { member } from "../../core";
export interface CanvasInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    Size?: member<[number, number]>;
    EditModeOnly?: member<boolean>;
    AcceptRemoteTouch?: member<boolean>;
    AcceptPhysicalTouch?: member<boolean>;
    AcceptExistingTouch?: member<boolean>;
    HighPriorityIntegration?: member<boolean>;
    IgnoreTouchesFromBehind?: member<boolean>;
    BlockAllInteractions?: member<boolean>;
    LaserPassThrough?: member<boolean>;
    PixelScale?: member<number>;
    UnitScale?: member<number>;
    _rootRect?: member<any>;
    Collider?: member<any>;
    _colliderSize?: member<any>;
    _colliderOffset?: member<any>;
    StartingOffset?: member<number>;
    StartingMaskDepth?: member<number>;
}
export declare function Canvas(props: CanvasInput): any;
//# sourceMappingURL=Canvas.d.ts.map