import { member } from "../../core";
export interface FullBodyCalibratorInput {
    id?: string;
    persistentId?: string;
    updateOrder?: member<number>;
    Enabled?: member<boolean>;
    TargetUser?: member<any>;
    UseSymmetryForTrackers?: member<boolean>;
    UseSymmetryForAvatar?: member<boolean>;
    ShowBodyOverlay?: member<boolean>;
    ShowAvatarOverlay?: member<boolean>;
    HeightCompensation?: member<number>;
    AvatarHeightCompensation?: member<number>;
    _calibratingPose?: member<boolean>;
    _spaceOffset?: member<[number, number, number]>;
    _grabbable?: member<any>;
    _headReference?: member<any>;
    _leftHandReference?: member<any>;
    _rightHandReference?: member<any>;
    _hipsSource?: member<any>;
    _chestSource?: member<any>;
    _leftFootSource?: member<any>;
    _rightFootSource?: member<any>;
    _leftElbowSource?: member<any>;
    _rightElbowSource?: member<any>;
    _leftKneeSource?: member<any>;
    _rightKneeSource?: member<any>;
    _dialog?: member<any>;
    _platformBody?: member<any>;
    _userBody?: member<any>;
    _customAvatar?: member<any>;
    _leftHandOverride?: member<any>;
    _rightHandOverride?: member<any>;
    _targetCustomAvatar?: member<any>;
    _avatarHipsOffset?: member<any>;
    _avatarLeftFootOffset?: member<any>;
    _avatarRightFootOffset?: member<any>;
    _avatarLeftKneeDefaultOffset?: member<any>;
    _avatarRightKneeDefaultOffset?: member<any>;
    _avatarHipHandle?: member<any>;
    _avatarLeftFootHandle?: member<any>;
    _avatarRightFootHandle?: member<any>;
    _avatarLeftKneeHandle?: member<any>;
    _avatarRightKneeHandle?: member<any>;
    _avatarLeftKneeOffset?: member<any>;
    _avatarRightKneeOffset?: member<any>;
    _platformBodyMaterialSets?: member<any>;
    _ground?: member<any>;
    _trackers?: member<any>;
    _visualizationRoot?: member<any>;
    _bodyNodeMaterial?: member<any>;
    _calibrationReferenceMaterial?: member<any>;
    _leftHandOverrideMaterial?: member<any>;
    _rightHandOverrideMaterial?: member<any>;
    _leftHandOverrideFrontColor?: member<any>;
    _leftHandOverrideBehindColor?: member<any>;
    _rightHandOverrideFrontColor?: member<any>;
    _rightHandOverrideBehindColor?: member<any>;
    _patternTex?: member<any>;
    _title?: member<any>;
}
export declare function FullBodyCalibrator(props: FullBodyCalibratorInput): any;
//# sourceMappingURL=FullBodyCalibrator.d.ts.map