using UnityEngine; namespace FunkySheep.Earth.Map { public class Tile { public Vector3Int tilemapPosition; public Vector2Int mapPosition; public UnityEngine.Tilemaps.Tile data; public Tile(Vector3Int tilemapPosition, Vector2Int mapPosition, UnityEngine.Tilemaps.Tile data) { this.tilemapPosition = tilemapPosition; this.mapPosition = mapPosition; this.data = data; } } }