import type { FlightRouterState } from '../../../shared/lib/app-router-types';
import { EntryStatus } from './cache';
import type { RouteCacheKey } from './cache-key';
import { FetchStrategy, type PrefetchTaskFetchStrategy, PrefetchPriority } from './types';
import type { NavigationLockPrefetch } from './navigation-testing-lock';
import type { SegmentRequestKey } from '../../../shared/lib/segment-cache/segment-value-encoding';
export type PrefetchTask = {
    key: RouteCacheKey;
    /**
     * The FlightRouterState at the time the task was initiated. This is needed
     * when falling back to the non-PPR behavior, which only prefetches up to
     * the first loading boundary.
     */
    treeAtTimeOfPrefetch: FlightRouterState;
    /**
     * The cache versions at the time the task was initiated. Used to determine
     * if the cache was invalidated since the task was initiated. Route and
     * segment caches have separate versions so they can be invalidated
     * independently.
     */
    routeCacheVersion: number;
    segmentCacheVersion: number;
    /**
     * Whether to prefetch dynamic data, in addition to static data. This is
     * used by `<Link prefetch={true}>`.
     *
     * Note that a task with `FetchStrategy.PPR` might need to use
     * `FetchStrategy.LoadingBoundary` instead if we find out that a route
     * does not support PPR after doing the initial route prefetch.
     */
    fetchStrategy: PrefetchTaskFetchStrategy;
    /**
     * sortId is an incrementing counter
     *
     * Newer prefetches are prioritized over older ones, so that as new links
     * enter the viewport, they are not starved by older links that are no
     * longer relevant. In the future, we can add additional prioritization
     * heuristics, like removing prefetches once a link leaves the viewport.
     *
     * The sortId is assigned when the prefetch is initiated, and reassigned if
     * the same task is prefetched again (effectively bumping it to the top of
     * the queue).
     *
     * TODO: We can add additional fields here to indicate what kind of prefetch
     * it is. For example, was it initiated by a link? Or was it an imperative
     * call? If it was initiated by a link, we can remove it from the queue when
     * the link leaves the viewport, but if it was an imperative call, then we
     * should keep it in the queue until it's fulfilled.
     *
     * We can also add priority levels. For example, hovering over a link could
     * increase the priority of its prefetch.
     */
    sortId: number;
    /**
     * The priority of the task. Like sortId, this affects the task's position in
     * the queue, so it must never be updated without resifting the heap.
     */
    priority: PrefetchPriority;
    /**
     * The phase of the task. Tasks are split into multiple phases so that their
     * priority can be adjusted based on what kind of work they're doing.
     * Concretely, prefetching the route tree is higher priority than prefetching
     * segment data.
     */
    phase: PrefetchPhase;
    /**
     * These fields are temporary state for tracking the currently running task.
     * They are reset after each iteration of the task queue.
     */
    hasBackgroundWork: boolean;
    /**
     * Set during a pass when the task spawned a segment request, or encountered
     * one that was already in flight (a Pending entry) — i.e. a response the
     * pass cares about but hasn't received yet. The task blocks instead of
     * advancing, and is re-pinged as each awaited entry settles; see
     * blockTaskOnPendingResponse for the full rationale. Each ping re-runs a
     * full traversal for the task, so expect roughly one re-pass per settling
     * entry. Re-runs don't re-spawn revalidations: when a completed
     * revalidation was re-keyed, its upsert evicts any superseded entry that
     * would shadow it (see upsertSegmentEntry in cache.ts), and when its upsert
     * was declined, the settled entry left in the revalidation slot dedupes
     * further attempts (see pingFullSegmentRevalidation).
     */
    hasPendingResponses: boolean;
    spawnedRuntimePrefetches: Set<SegmentRequestKey> | null;
    /**
     * True if the prefetch was cancelled.
     */
    isCanceled: boolean;
    /**
     * Tracks whether the task has attempted to upgrade a fallback ISR response
     * to one based on concrete params.
     *
     * When the server serves an upgradeable fallback shell (the page hadn't been
     * prerendered with concrete params yet, but the route can be upgraded), we
     * poll the server a few times until the upgrade is complete, or until we
     * reach a limit and give up.
     *
     * - `Empty`: no loop has run yet.
     * - `Pending`: a loop is currently running.
     * - `Fulfilled`: a loop completed and obtained the upgraded version.
     * - `Rejected`: a loop ran but gave up (exhausted its retries, hit an error,
     *   or the task was canceled).
     *
     * To prevent against unbounded upgrade attempts, the loop is only attempted
     * once per task, even a Link's prefetch is rescheduled many times.
     */
    fallbackRetryStatus: EntryStatus;
    /**
     * The callback passed to `router.prefetch`, if given.
     */
    onInvalidate: null | (() => void);
    /**
     * The index of the task in the heap's backing array. Used to efficiently
     * change the priority of a task by re-sifting it, which requires knowing
     * where it is in the array. This is only used internally by the heap
     * algorithm. The naive alternative is indexOf every time a task is queued,
     * which has O(n) complexity.
     *
     * We also use this field to check whether a task is currently in the queue.
     */
    _heapIndex: number;
    /**
     * Instant Navigation Testing API only. Non-null when this prefetch task drives
     * a locked navigation (the `ensurePrefetchThenNavigate` path). Holds that
     * navigation's "wait for prefetch to fulfill" state: each spawned pending entry
     * is tracked against it (see `upgradeToPendingSegment`), and the scheduler
     * signals it when done spawning. See navigation-testing-lock.ts.
     */
    _navigationLockPrefetch?: NavigationLockPrefetch | null;
};
/**
 * Prefetch tasks are processed in phases so that high-leverage work runs
 * before per-link work:
 *
 * - RouteTree: fetch the route's tree structure.
 * - Shell: fetch the route's reusable App Shell (param-free loading state),
 *   if the route can produce one and the feature is enabled. Bounded by
 *   filesystem-route count, not link count — so all Shell prefetches across
 *   queued tasks complete before any Speculative prefetch runs, because
 *   shell responses are shared across every navigation to the same route.
 * - Speculative: fetch the route's concrete per-link segment data.
 *
 * Higher numbers run earlier (matches heap-sort convention).
 */
declare const enum PrefetchPhase {
    RouteTree = 2,
    Shell = 1,
    Speculative = 0
}
export type PrefetchSubtaskResult<T> = {
    /**
     * A promise that resolves when the network connection is closed.
     */
    closed: Promise<void>;
    value: T;
};
/**
 * Called by the cache when revalidation occurs. Starts a cooldown period
 * during which prefetch requests are blocked to allow CDN cache propagation.
 */
export declare function startRevalidationCooldown(): void;
export type IncludeDynamicData = null | 'full' | 'dynamic';
/**
 * Initiates a prefetch task for the given URL. If a prefetch for the same URL
 * is already in progress, this will bump it to the top of the queue.
 *
 * This is not a user-facing function. By the time this is called, the href is
 * expected to be validated and normalized.
 *
 * @param key The RouteCacheKey to prefetch.
 * @param treeAtTimeOfPrefetch The app's current FlightRouterState
 * @param fetchStrategy Whether to prefetch dynamic data, in addition to
 * static data. This is used by `<Link prefetch={true}>`.
 * @param navigationLockPrefetch Testing API only. Non-null when this prefetch
 * drives a locked navigation (from `ensurePrefetchThenNavigate`); carries that
 * navigation's "wait for prefetch to fulfill" state. Null otherwise.
 */
export declare function schedulePrefetchTask(key: RouteCacheKey, treeAtTimeOfPrefetch: FlightRouterState, fetchStrategy: PrefetchTaskFetchStrategy, priority: PrefetchPriority, onInvalidate: null | (() => void), navigationLockPrefetch: NavigationLockPrefetch | null): PrefetchTask;
export declare function cancelPrefetchTask(task: PrefetchTask): void;
export declare function reschedulePrefetchTask(task: PrefetchTask, treeAtTimeOfPrefetch: FlightRouterState, fetchStrategy: PrefetchTaskFetchStrategy, priority: PrefetchPriority): void;
export declare function isPrefetchTaskDirty(task: PrefetchTask, nextUrl: string | null, tree: FlightRouterState): boolean;
export declare function pingPrefetchScheduler(): void;
/**
 * Notify the scheduler that we've received new data for an in-progress
 * prefetch. The corresponding task will be added back to the queue (unless the
 * task has been canceled in the meantime).
 */
export declare function pingPrefetchTask(task: PrefetchTask): void;
/**
 * Decides whether to skip the speculative prefetch of a subtree. Usually we
 * only perform a speculative prefetch if the Link's prefetch prop is set to
 * true. However, we also will do a speculative prefetch if the prefetching
 * mode of the segment is set to "unstable_eager".
 */
export declare function subtreeHasSpeculativePrefetch(fetchStrategy: FetchStrategy, prefetchHints: number): boolean;
export {};
