export declare type GameGrid = Array<Array<TileState>>;
export declare enum GameState {
    Paused = 0,
    Started = 1,
    Over = 2
}
export declare enum TileState {
    Free = "free",
    Head = "head",
    Body = "body",
    Tail = "tail",
    Wall = "wall",
    Food = "food"
}
export declare enum MoveDirections {
    UP = 0,
    RIGHT = 1,
    DOWN = 2,
    LEFT = 3
}
