/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import { CurveTimeline } from "./Animation";
import { SkeletonData } from "./SkeletonData";
import { TransformMode } from "./BoneData";
import { PositionMode, SpacingMode, RotateMode } from "./PathConstraintData";
import { Skin } from "./Skin";
import { VertexAttachment, Attachment } from "./attachments/Attachment";
import { AttachmentLoader } from "./attachments/AttachmentLoader";
import { BlendMode } from "./BlendMode";
export declare class SkeletonJson {
    attachmentLoader: AttachmentLoader;
    scale: number;
    private linkedMeshes;
    constructor(attachmentLoader: AttachmentLoader);
    readSkeletonData(json: string | any): SkeletonData;
    readAttachment(map: any, skin: Skin, slotIndex: number, name: string, skeletonData: SkeletonData): Attachment;
    readVertices(map: any, attachment: VertexAttachment, verticesLength: number): void;
    readAnimation(map: any, name: string, skeletonData: SkeletonData): void;
    readCurve(map: any, timeline: CurveTimeline, frameIndex: number): void;
    getValue(map: any, prop: string, defaultValue: any): any;
    static blendModeFromString(str: string): BlendMode;
    static positionModeFromString(str: string): PositionMode;
    static spacingModeFromString(str: string): SpacingMode;
    static rotateModeFromString(str: string): RotateMode;
    static transformModeFromString(str: string): TransformMode;
}
