/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import { Disposable } from "./Utils";
import { Texture, TextureWrap, TextureFilter, TextureRegion } from "./Texture";
export declare class TextureAtlas implements Disposable {
    pages: TextureAtlasPage[];
    regions: TextureAtlasRegion[];
    constructor(atlasText: string, textureLoader: (path: string) => any);
    private load;
    findRegion(name: string): TextureAtlasRegion;
    dispose(): void;
}
export declare class TextureAtlasPage {
    name: string;
    minFilter: TextureFilter;
    magFilter: TextureFilter;
    uWrap: TextureWrap;
    vWrap: TextureWrap;
    texture: Texture;
    width: number;
    height: number;
}
export declare class TextureAtlasRegion extends TextureRegion {
    page: TextureAtlasPage;
    name: string;
    x: number;
    y: number;
    index: number;
    rotate: boolean;
    degrees: number;
    texture: Texture;
    u: number;
    v: number;
    u2: number;
    v2: number;
    width: number;
    height: number;
    originalWidth: number;
    originalHeight: number;
    offsetX: number;
    offsetY: number;
}
