/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import { ArrayLike, Color } from "../Utils";
import { Attachment } from "./Attachment";
import { TextureRegion } from "../Texture";
import { Bone } from "../Bone";
export declare class RegionAttachment extends Attachment {
    static OX1: number;
    static OY1: number;
    static OX2: number;
    static OY2: number;
    static OX3: number;
    static OY3: number;
    static OX4: number;
    static OY4: number;
    static X1: number;
    static Y1: number;
    static C1R: number;
    static C1G: number;
    static C1B: number;
    static C1A: number;
    static U1: number;
    static V1: number;
    static X2: number;
    static Y2: number;
    static C2R: number;
    static C2G: number;
    static C2B: number;
    static C2A: number;
    static U2: number;
    static V2: number;
    static X3: number;
    static Y3: number;
    static C3R: number;
    static C3G: number;
    static C3B: number;
    static C3A: number;
    static U3: number;
    static V3: number;
    static X4: number;
    static Y4: number;
    static C4R: number;
    static C4G: number;
    static C4B: number;
    static C4A: number;
    static U4: number;
    static V4: number;
    x: number;
    y: number;
    scaleX: number;
    scaleY: number;
    rotation: number;
    width: number;
    height: number;
    color: Color;
    path: string;
    rendererObject: any;
    region: TextureRegion;
    offset: ArrayLike<number>;
    uvs: ArrayLike<number>;
    tempColor: Color;
    constructor(name: string);
    updateOffset(): void;
    setRegion(region: TextureRegion): void;
    computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
    copy(): Attachment;
}
