/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
 * NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
 * INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
 * EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/
import { Color, Disposable } from "../core/Utils";
import { ManagedWebGLRenderingContext } from "./WebGL";
import { ShapeRenderer } from "./ShapeRenderer";
import { Skeleton } from "../core/Skeleton";
export declare class SkeletonDebugRenderer implements Disposable {
    boneLineColor: Color;
    boneOriginColor: Color;
    attachmentLineColor: Color;
    triangleLineColor: Color;
    pathColor: Color;
    clipColor: Color;
    aabbColor: Color;
    drawBones: boolean;
    drawRegionAttachments: boolean;
    drawBoundingBoxes: boolean;
    drawMeshHull: boolean;
    drawMeshTriangles: boolean;
    drawPaths: boolean;
    drawSkeletonXY: boolean;
    drawClipping: boolean;
    premultipliedAlpha: boolean;
    scale: number;
    boneWidth: number;
    private context;
    private bounds;
    private temp;
    private vertices;
    private static LIGHT_GRAY;
    private static GREEN;
    constructor(context: ManagedWebGLRenderingContext | WebGLRenderingContext);
    draw(shapes: ShapeRenderer, skeleton: Skeleton, ignoredBones?: Array<string>): void;
    dispose(): void;
}
