import { Client, Message } from "discord.js";
import { ExecutionError } from "../errors/ExecutionError";
export interface LegacyCommandArgument {
    name: string;
    description: string;
    required?: boolean;
    spread?: boolean;
}
export interface LegacyCommand<T = Client> {
    /**
     * client - the client that the command is registered to
     * */
    client: T;
    /**
     * name - defines the name of the command
     * */
    name: string;
    /**
     * description - defines the description of the command
     * */
    description: string;
    /**
     * args - array of LegacyCommandArgument that specify the argument validators for this command
     * */
    args?: LegacyCommandArgument[];
    /**
     * allowDm - boolean, enables or disables the command for DMs
     * */
    allowDm?: boolean;
    /**
     * guildId - if specified, the command is going to be guild-scoped
     * */
    guildId?: string;
    /**
     * allowedGuilds - array of guild IDs in which the command is permitted to be used
     * */
    allowedGuilds?: string[];
    /**
     * allowedUsers - array of user IDs that are permitted to use the command
     * */
    allowedUsers?: string[];
    /**
     * this function will be called when an error occurs while executing the command,
     * for example an unauthorized user tries to use the command
     *
     * this will also be called if run() throws a ExecutionError
     *
     * this method should respond using interaction.respond()
     * */
    error?: (message: Message, args: string[], error: ExecutionError) => Promise<void> | void;
    /**
     * this function will be called when the command is successfully executed.
     *
     * this method should return a Promise<void>.
     *
     * if the command throws a ExecutionError, this.error will be called, otherwise (in case of returning void) the command will be considered successful
     * */
    run: (message: Message, args: string[], metadata: any) => Promise<void>;
}
