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| (function () {
'use strict';
/**
* range function for numbers [a, .., b-1]
*
* @param {number} a
* @param {number} b
* @return {Array}
*/
function r(a, b) {
var c = b - a;
var arr = new Array(c);
while (c--)
arr[c] = --b;
return arr;
}
/**
* Add a transition to the transition table.
*
* @param table - table to add transition
* @param {number} inp - input character code
* @param {number} state - current state
* @param {number=} action - action to be taken
* @param {number=} next - next state
*/
function add(table, inp, state, action, next) {
table[state<<8|inp] = ((action | 0) << 4) | ((next === undefined) ? state : next);
}
/**
* Add multiple transitions to the transition table.
*
* @param table - table to add transition
* @param {Array} inps - array of input character codes
* @param {number} state - current state
* @param {number=} action - action to be taken
* @param {number=} next - next state
*/
function add_list(table, inps, state, action, next) {
for (var i=0; i<inps.length; i++)
add(table, inps[i], state, action, next);
}
/** global definition of printables and executables */
var PRINTABLES = r(0x20, 0x7f);
var EXECUTABLES = r(0x00, 0x18);
EXECUTABLES.push(0x19);
EXECUTABLES = EXECUTABLES.concat(r(0x1c, 0x20));
/* meaning of state and action indices
var STATES = [
'GROUND',
'ESCAPE',
'ESCAPE_INTERMEDIATE',
'CSI_ENTRY',
'CSI_PARAM',
'CSI_INTERMEDIATE',
'CSI_IGNORE',
'SOS_PM_APC_STRING',
'OSC_STRING',
'DCS_ENTRY',
'DCS_PARAM',
'DCS_IGNORE',
'DCS_INTERMEDIATE',
'DCS_PASSTHROUGH'
];
var ACTIONS = [
'ignore',
'error',
'print',
'execute',
'osc_start',
'osc_put',
'osc_end',
'csi_dispatch',
'param',
'collect',
'esc_dispatch',
'clear',
'dcs_hook',
'dcs_put',
'dcs_unhook'
];
*/
/**
* create the standard transition table - used by all parser instances
*
* table[state << 8 | character code] = action << 4 | next state
*
* - states are indices of STATES (0 to 13)
* - control character codes defined from 0 to 159 (C0 and C1)
* - actions are indices of ACTIONS (0 to 14)
* - any higher character than 159 is handled by the 'error' action
*/
var TRANSITION_TABLE = (function() {
var t = new Uint8Array(4095);
// table with default transition [any] --> [error, GROUND]
for (var state=0; state<14; ++state) {
for (var code=0; code<160; ++code) {
t[state<<8|code] = 16;
}
}
// apply transitions
// printables
add_list(t, PRINTABLES, 0, 2);
// global anywhere rules
for (state=0; state<14; ++state) {
add_list(t, [0x18, 0x1a, 0x99, 0x9a], state, 3, 0);
add_list(t, r(0x80, 0x90), state, 3, 0);
add_list(t, r(0x90, 0x98), state, 3, 0);
add(t, 0x9c, state, 0, 0); // ST as terminator
add(t, 0x1b, state, 11, 1); // ESC
add(t, 0x9d, state, 4, 8); // OSC
add_list(t, [0x98, 0x9e, 0x9f], state, 0, 7);
add(t, 0x9b, state, 11, 3); // CSI
add(t, 0x90, state, 11, 9); // DCS
}
// rules for executables and 7f
add_list(t, EXECUTABLES, 0, 3);
add_list(t, EXECUTABLES, 1, 3);
add(t, 0x7f, 1);
add_list(t, EXECUTABLES, 8);
add_list(t, EXECUTABLES, 3, 3);
add(t, 0x7f, 3);
add_list(t, EXECUTABLES, 4, 3);
add(t, 0x7f, 4);
add_list(t, EXECUTABLES, 6, 3);
add_list(t, EXECUTABLES, 5, 3);
add(t, 0x7f, 5);
add_list(t, EXECUTABLES, 2, 3);
add(t, 0x7f, 2);
// osc
add(t, 0x5d, 1, 4, 8);
add_list(t, PRINTABLES, 8, 5);
add(t, 0x7f, 8, 5);
add_list(t, [0x9c, 0x1b, 0x18, 0x1a, 0x07], 8, 6, 0);
add_list(t, r(0x1c, 0x20), 8, 0);
// sos/pm/apc does nothing
add_list(t, [0x58, 0x5e, 0x5f], 1, 0, 7);
add_list(t, PRINTABLES, 7);
add_list(t, EXECUTABLES, 7);
add(t, 0x7f, 7);
add(t, 0x9c, 7, 0, 0);
// csi entries
add(t, 0x5b, 1, 11, 3);
add_list(t, r(0x40, 0x7f), 3, 7, 0);
add_list(t, r(0x30, 0x3a), 3, 8, 4);
add(t, 0x3b, 3, 8, 4);
add_list(t, [0x3c, 0x3d, 0x3e, 0x3f], 3, 9, 4);
add_list(t, r(0x30, 0x3a), 4, 8);
add(t, 0x3b, 4, 8);
add_list(t, r(0x40, 0x7f), 4, 7, 0);
add_list(t, [0x3a, 0x3c, 0x3d, 0x3e, 0x3f], 4, 0, 6);
add_list(t, r(0x20, 0x40), 6);
add(t, 0x7f, 6);
add_list(t, r(0x40, 0x7f), 6, 0, 0);
add(t, 0x3a, 3, 0, 6);
add_list(t, r(0x20, 0x30), 3, 9, 5);
add_list(t, r(0x20, 0x30), 5, 9);
add_list(t, r(0x30, 0x40), 5, 0, 6);
add_list(t, r(0x40, 0x7f), 5, 7, 0);
add_list(t, r(0x20, 0x30), 4, 9, 5);
// esc_intermediate
add_list(t, r(0x20, 0x30), 1, 9, 2);
add_list(t, r(0x20, 0x30), 2, 9);
add_list(t, r(0x30, 0x7f), 2, 10, 0);
add_list(t, r(0x30, 0x50), 1, 10, 0);
add_list(t, [0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x59, 0x5a, 0x5c], 1, 10, 0);
add_list(t, r(0x60, 0x7f), 1, 10, 0);
// dcs entry
add(t, 0x50, 1, 11, 9);
add_list(t, EXECUTABLES, 9);
add(t, 0x7f, 9);
add_list(t, r(0x1c, 0x20), 9);
add_list(t, r(0x20, 0x30), 9, 9, 12);
add(t, 0x3a, 9, 0, 11);
add_list(t, r(0x30, 0x3a), 9, 8, 10);
add(t, 0x3b, 9, 8, 10);
add_list(t, [0x3c, 0x3d, 0x3e, 0x3f], 9, 9, 10);
add_list(t, EXECUTABLES, 11);
add_list(t, r(0x20, 0x80), 11);
add_list(t, r(0x1c, 0x20), 11);
add_list(t, EXECUTABLES, 10);
add(t, 0x7f, 10);
add_list(t, r(0x1c, 0x20), 10);
add_list(t, r(0x30, 0x3a), 10, 8);
add(t, 0x3b, 10, 8);
add_list(t, [0x3a, 0x3c, 0x3d, 0x3e, 0x3f], 10, 0, 11);
add_list(t, r(0x20, 0x30), 10, 9, 12);
add_list(t, EXECUTABLES, 12);
add(t, 0x7f, 12);
add_list(t, r(0x1c, 0x20), 12);
add_list(t, r(0x20, 0x30), 12, 9);
add_list(t, r(0x30, 0x40), 12, 0, 11);
add_list(t, r(0x40, 0x7f), 12, 12, 13);
add_list(t, r(0x40, 0x7f), 10, 12, 13);
add_list(t, r(0x40, 0x7f), 9, 12, 13);
add_list(t, EXECUTABLES, 13, 13);
add_list(t, PRINTABLES, 13, 13);
add(t, 0x7f, 13);
add_list(t, [0x1b, 0x9c], 13, 14, 0);
return t;
})();
/**
* AnsiParser - Parser for ANSI terminal escape sequences.
*
* @param {Object=} terminal emulation object
* @constructor
*/
function AnsiParser(terminal) {
this.initial_state = 0; // 'GROUND' is default
this.current_state = this.initial_state|0;
// clone global transition table
this.transitions = new Uint8Array(4095);
this.transitions.set(TRANSITION_TABLE);
// global non pushable buffers for multiple parse invocations
this.osc = '';
this.params = [0];
this.collected = '';
// back reference to terminal
this.term = terminal || {};
var instructions = ['inst_p', 'inst_o', 'inst_x', 'inst_c',
'inst_e', 'inst_H', 'inst_P', 'inst_U', 'inst_E'];
for (var i=0; i<instructions.length; ++i)
if (!(instructions[i] in this.term))
this.term[instructions[i]] = function() {};
}
/**
* Reset the parser.
*/
AnsiParser.prototype.reset = function() {
this.current_state = this.initial_state|0;
this.osc = '';
this.params = [0];
this.collected = '';
};
/**
* Parse string s.
* @param {string} s
*/
AnsiParser.prototype.parse = function(s) {
var code = 0,
transition = 0,
error = false,
current_state = this.current_state|0;
// local buffers
var printed = -1;
var dcs = -1;
var osc = this.osc;
var collected = this.collected;
var params = this.params;
// process input string
for (var i=0, l=s.length|0; i<l; ++i) {
code = s.charCodeAt(i)|0;
// shortcut for most chars (print action)
if (current_state===0 && code>0x1f && code<0x80) {
printed = (printed + 1) ? printed|0: i|0;
continue;
}
transition = ((code < 0xa0) ? (this.transitions[(current_state<<8|code)|0])|0 : 16)|0;
switch ((transition >> 4)|0) {
case 2: // print
printed = (printed + 1) ? printed|0: i|0;
break;
case 3: // execute
if (printed + 1) {
this.term.inst_p(s.substring(printed, i));
printed = -1;
}
this.term.inst_x(String.fromCharCode(code));
break;
case 0: // ignore
// handle leftover print and dcs chars
if (printed + 1) {
this.term.inst_p(s.substring(printed, i));
printed = -1;
} else Iif (dcs + 1) {
this.term.inst_P(s.substring(dcs, i));
dcs = -1;
}
break;
case 1: // error
// handle unicode chars in write buffers w'o state change
Eif (code > 0x9f) {
switch (current_state) {
case 0: // GROUND -> add char to print string
printed = (!(printed+1)) ? i|0 : printed|0;
break;
case 8: // OSC_STRING -> add char to osc string
osc += String.fromCharCode(code);
transition = (transition | 8)|0;
break;
case 6: // CSI_IGNORE -> ignore char
transition = (transition | 6)|0;
break;
case 11: // DCS_IGNORE -> ignore char
transition = (transition | 11)|0;
break;
case 13: // DCS_PASSTHROUGH -> add char to dcs
if (!(dcs + 1))
dcs = i|0;
transition = (transition | 13)|0;
break;
default: // real error
error = true;
}
} else { // real error
error = true;
}
if (error) {
if (this.term.inst_E(
{
pos: i, // position in parse string
character: String.fromCharCode(code), // wrong character
state: current_state, // in state
print: printed, // print buffer
dcs: dcs, // dcs buffer
osc: osc, // osc buffer
collect: collected, // collect buffer
params: params // params buffer
})) {
return;
}
error = false;
}
break;
case 7: // csi_dispatch
this.term.inst_c(collected, params, String.fromCharCode(code));
break;
case 8: // param
if (code === 0x3b)
params.push(0);
else
params[params.length-1] = (params[params.length-1] * 10 + code - 48)|0;
break;
case 9: // collect
collected += String.fromCharCode(code);
break;
case 10: // esc_dispatch
this.term.inst_e(collected, String.fromCharCode(code));
break;
case 11: // clear
if (printed + 1) {
this.term.inst_p(s.substring(printed, i));
printed = -1;
}
osc = '';
params = [0];
collected = '';
dcs = -1;
break;
case 12: // dcs_hook
this.term.inst_H(collected, params, String.fromCharCode(code));
break;
case 13: // dcs_put
if (!(dcs + 1))
dcs = i|0;
break;
case 14: // dcs_unhook
if (dcs + 1) {
this.term.inst_P(s.substring(dcs, i));
}
this.term.inst_U();
if (code === 0x1b)
transition = (transition | 1)|0;
osc = '';
params = [0];
collected = '';
dcs = -1;
break;
case 4: // osc_start
if (~printed) {
this.term.inst_p(s.substring(printed, i));
printed = -1;
}
osc = '';
break;
case 5: // osc_put
osc += s.charAt(i);
break;
case 6: // osc_end
if (osc && code !== 0x18 && code !== 0x1a)
this.term.inst_o(osc);
if (code === 0x1b)
transition = (transition | 1)|0;
osc = '';
params = [0];
collected = '';
dcs = -1;
break;
}
current_state = (transition & 15)|0;
}
// push leftover pushable buffers to terminal
if (!current_state && (printed + 1)) {
this.term.inst_p(s.substring(printed));
} else if (current_state===13 && (dcs + 1)) {
this.term.inst_P(s.substring(dcs));
}
// save non pushable buffers
this.osc = osc;
this.collected = collected;
this.params = params;
// save state
this.current_state = current_state|0;
};
/* istanbul ignore next */
Eif (typeof module !== 'undefined'
&& typeof module.exports !== 'undefined') {
module.exports = AnsiParser;
} else {
if (typeof define === 'function' && define.amd) {
define([], function() {return AnsiParser;});
} else {
window.AnsiParser = AnsiParser;
}
}
})(); |