import "google/protobuf/descriptor.proto";
import "steammessages_unified_base.steamclient.proto";

message CBroadcast_BeginBroadcastSession_Request {
	optional int32 permission = 1;
	optional uint64 gameid = 2;
	optional uint64 client_instance_id = 3;
	optional string title = 4;
	optional uint32 cellid = 5;
	optional uint64 rtmp_token = 6;
}

message CBroadcast_BeginBroadcastSession_Response {
	optional fixed64 broadcast_id = 1;
}

message CBroadcast_EndBroadcastSession_Request {
	optional fixed64 broadcast_id = 1;
}

message CBroadcast_EndBroadcastSession_Response {
}

message CBroadcast_StartBroadcastUpload_Request {
	optional fixed64 broadcast_id = 1;
	optional uint32 cellid = 2;
	optional bool as_rtmp = 3;
}

message CBroadcast_StartBroadcastUpload_Response {
	optional string upload_token = 1;
	optional string upload_address = 2;
	optional fixed64 upload_relay_id = 3;
}

message CBroadcast_NotifyBroadcastUploadStop_Notification {
	optional fixed64 broadcast_relay_id = 1;
	optional uint32 upload_result = 2;
}

message CBroadcast_WatchBroadcast_Request {
	optional fixed64 steamid = 1;
	optional fixed64 existing_broadcast_id = 2;
}

message CBroadcast_WatchBroadcast_Response {
	enum EWatchResponse {
		k_EWatchResponseReady = 1;
		k_EWatchResponseNotAvailable = 2;
		k_EWatchResponseWaitingForApproval = 3;
		k_EWatchResponseWaitingForStart = 4;
		k_EWatchResponseInvalidSession = 5;
		k_EWatchResponseTooManyBroadcasts = 6;
		k_EWatchResponseWaitingForReconnect = 7;
		k_EWatchResponseSystemNotSupported = 8;
		k_EWatchResponseUserRestricted = 9;
		k_EWatchResponseClientOutOfDate = 10;
		k_EWatchResponsePoorUploadQuality = 11;
	}

	optional .CBroadcast_WatchBroadcast_Response.EWatchResponse response = 1 [default = k_EWatchResponseReady];
	optional string mpd_url = 2;
	optional fixed64 broadcast_id = 3;
	optional uint64 gameid = 4;
	optional string title = 5;
	optional uint32 num_viewers = 6;
	optional int32 permission = 7;
	optional bool is_rtmp = 8;
	optional int32 seconds_delay = 9;
}

message CBroadcast_GetBroadcastStatus_Request {
	optional fixed64 steamid = 1;
	optional fixed64 broadcast_id = 2;
}

message CBroadcast_GetBroadcastStatus_Response {
	optional uint64 gameid = 1;
	optional string title = 2;
	optional uint32 num_viewers = 3;
	optional int32 permission = 4;
	optional bool is_rtmp = 5;
	optional int32 seconds_delay = 6;
}

message CBroadcast_InviteToBroadcast_Request {
	optional fixed64 steamid = 1;
	optional bool approval_response = 2;
}

message CBroadcast_InviteToBroadcast_Response {
	optional bool success = 1;
}

message CBroadcast_SendBroadcastStateToServer_Request {
	optional int32 permission = 1;
	optional uint64 gameid = 2;
	optional string title = 3;
}

message CBroadcast_SendBroadcastStateToServer_Response {
}

message CBroadcast_NotifyBroadcastSessionHeartbeat_Notification {
	optional fixed64 broadcast_id = 1;
}

message CBroadcast_GetBroadcastChatInfo_Request {
	optional fixed64 steamid = 1;
	optional fixed64 broadcast_id = 2;
}

message CBroadcast_GetBroadcastChatInfo_Response {
	optional fixed64 chat_id = 1;
	optional string view_url = 2;
}

message CBroadcast_PostChatMessage_Request {
	optional fixed64 chat_id = 1;
	optional string message = 2;
	optional uint32 instance_id = 3;
}

message CBroadcast_PostChatMessage_Response {
	optional string persona_name = 1;
	optional bool in_game = 2;
	optional int32 result = 3;
}

message CBroadcast_MuteBroadcastChatUser_Request {
	optional fixed64 chat_id = 1;
	optional fixed64 user_steamid = 2;
	optional bool muted = 3;
}

message CBroadcast_MuteBroadcastChatUser_Response {
}

message CBroadcast_GetBroadcastChatUserNames_Request {
	optional fixed64 chat_id = 1;
	repeated fixed64 user_steamid = 2;
}

message CBroadcast_GetBroadcastChatUserNames_Response {
	message PersonaName {
		optional fixed64 steam_id = 1;
		optional string persona = 2;
	}

	repeated .CBroadcast_GetBroadcastChatUserNames_Response.PersonaName persona_names = 1;
}

message CBroadcast_BroadcastViewerState_Notification {
	enum EViewerState {
		k_EViewerNeedsApproval = 1;
		k_EViewerWatching = 2;
		k_EViewerLeft = 3;
	}

	optional fixed64 steamid = 1;
	optional .CBroadcast_BroadcastViewerState_Notification.EViewerState state = 2 [default = k_EViewerNeedsApproval];
}

message CBroadcast_WaitingBroadcastViewer_Notification {
	optional fixed64 broadcast_id = 1;
}

message CBroadcast_StopBroadcastUpload_Notification {
	optional fixed64 broadcast_id = 1;
	optional fixed64 broadcast_relay_id = 2;
	optional uint32 upload_result = 3;
	optional bool too_many_poor_uploads = 4;
}

message CBroadcast_SessionClosed_Notification {
	optional fixed64 broadcast_id = 1;
}

message CBroadcast_ViewerBroadcastInvite_Notification {
	optional fixed64 broadcaster_steamid = 1;
}

message CBroadcast_BroadcastStatus_Notification {
	optional fixed64 broadcast_id = 1;
	optional int32 num_viewers = 2;
}

service Broadcast {
	option (service_description) = "Methods for Steam broadcast operations";
	rpc BeginBroadcastSession (.CBroadcast_BeginBroadcastSession_Request) returns (.CBroadcast_BeginBroadcastSession_Response) {
		option (method_description) = "Request from client to directory to begin a broadcast session. No data being sent to relay; just available for broadcast.";
	}
	rpc EndBroadcastSession (.CBroadcast_EndBroadcastSession_Request) returns (.CBroadcast_EndBroadcastSession_Response) {
		option (method_description) = "Request from client to stop a broadcast session. Any uploads will terminate.";
	}
	rpc StartBroadcastUpload (.CBroadcast_StartBroadcastUpload_Request) returns (.CBroadcast_StartBroadcastUpload_Response) {
		option (method_description) = "Request from client to begin sending video for a broadcast.";
	}
	rpc NotifyBroadcastUploadStop (.CBroadcast_NotifyBroadcastUploadStop_Notification) returns (.NoResponse) {
		option (method_description) = "Tells directory that client stopped uploading broadcast";
	}
	rpc WatchBroadcast (.CBroadcast_WatchBroadcast_Request) returns (.CBroadcast_WatchBroadcast_Response) {
		option (method_description) = "Request from viewer to watch a broadcast";
	}
	rpc GetBroadcastStatus (.CBroadcast_GetBroadcastStatus_Request) returns (.CBroadcast_GetBroadcastStatus_Response) {
		option (method_description) = "Request from viewer about broadcast details";
	}
	rpc InviteToBroadcast (.CBroadcast_InviteToBroadcast_Request) returns (.CBroadcast_InviteToBroadcast_Response) {
		option (method_description) = "Invites another steam user to watch the caller's broadcast";
	}
	rpc SendBroadcastStateToServer (.CBroadcast_SendBroadcastStateToServer_Request) returns (.CBroadcast_SendBroadcastStateToServer_Response) {
		option (method_description) = "Sends users current broadcast state (permissions, game) to the server";
	}
	rpc NotifyBroadcastSessionHeartbeat (.CBroadcast_NotifyBroadcastSessionHeartbeat_Notification) returns (.NoResponse) {
		option (method_description) = "Tells directory broadcast session is still available";
	}
	rpc GetBroadcastChatInfo (.CBroadcast_GetBroadcastChatInfo_Request) returns (.CBroadcast_GetBroadcastChatInfo_Response) {
		option (method_description) = "Gets chat room info for a broadcast";
	}
	rpc PostChatMessage (.CBroadcast_PostChatMessage_Request) returns (.CBroadcast_PostChatMessage_Response) {
		option (method_description) = "Post chat message to specified chat room";
	}
	rpc MuteBroadcastChatUser (.CBroadcast_MuteBroadcastChatUser_Request) returns (.CBroadcast_MuteBroadcastChatUser_Response) {
		option (method_description) = "Mute a user in your broadcast chat";
	}
	rpc GetBroadcastChatUserNames (.CBroadcast_GetBroadcastChatUserNames_Request) returns (.CBroadcast_GetBroadcastChatUserNames_Response) {
		option (method_description) = "Get names for list of users in chat";
	}
}
service BroadcastClient {
	option (service_execution_site) = k_EProtoExecutionSiteSteamClient;
	rpc NotifyBroadcastViewerState (.CBroadcast_BroadcastViewerState_Notification) returns (.NoResponse) {
		option (method_description) = "Notification from server to client that a viewers state has changed";
	}
	rpc NotifyWaitingBroadcastViewer (.CBroadcast_WaitingBroadcastViewer_Notification) returns (.NoResponse) {
		option (method_description) = "Notification from server to client one or more users is waiting for user to start broadcast";
	}
	rpc NotifyStopBroadcastUpload (.CBroadcast_StopBroadcastUpload_Notification) returns (.NoResponse) {
		option (method_description) = "Notification from server to client telling it to stop uploading when the last viewer has disconnected from their broadcast";
	}
	rpc NotifySessionClosed (.CBroadcast_SessionClosed_Notification) returns (.NoResponse) {
		option (method_description) = "Notification from server to client telling it a session has been closed unexpectedly by the directory";
	}
	rpc NotifyViewerBroadcastInvite (.CBroadcast_ViewerBroadcastInvite_Notification) returns (.NoResponse) {
		option (method_description) = "Notification from server to client that a broadcaster is inviting a viewer to watch their broadcast";
	}
	rpc NotifyBroadcastStatus (.CBroadcast_BroadcastStatus_Notification) returns (.NoResponse) {
		option (method_description) = "Notification from server to client about current broadcast status";
	}
}
