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| /*
* Copyright (c) AXA Shared Services Spain S.A.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
* LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
* OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
* WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
const franc = require('franc');
const languageData = require('./languages.json');
/**
* Class for managing languages. The main purpose is to guess the language of
* an utterance, but it also manage a list of languages indexed by both ISOs.
*/
class Language {
/**
* Constructor of the class.
*/
constructor() {
this.languagesAlpha3 = {};
this.languagesAlpha2 = {};
this.buildData();
}
/**
* Given the data of the languages, build the indexes.
*/
buildData() {
for (let i = 0; i < languageData.length; i += 1) {
const language = languageData[i];
this.languagesAlpha3[language.alpha3] = language;
this.languagesAlpha2[language.alpha2] = language;
}
}
/**
* Given a whitelist, iterates each language to transform
* from iso2 to iso3 each code.
* @param {String[]} whitelist Array of language codes in iso3 or iso2
* @returns {String[]} Whitelist forced to iso3.
*/
transformWhitelist(whitelist) {
const result = [];
for (let i = 0; i < whitelist.length; i += 1) {
if (whitelist[i].length === 3) {
result.push(whitelist[i]);
} else {
const language = this.languagesAlpha2[whitelist[i]];
if (language) {
result.push(language.alpha3);
}
}
}
return result;
}
/**
* Given an utterance, a whitelist of iso codes and the limit of results,
* build an array of languages scored.
* The whitelist and the limit are optional.
* @param {String} utterance Utterance wich we want to guess the language.
* @param {String[]} whitelist Whitelist of accepted languages.
* @param {Number} limit Limit of results.
* @returns {Object[]} Array of guesses.
*/
guess(utterance, whitelist, limit) {
const options = {};
if (utterance.length < 10) {
options.minLength = utterance.length;
}
if (whitelist && whitelist.length && whitelist.length > 0) {
options.whitelist = this.transformWhitelist(whitelist);
}
const scores = franc.all(utterance, options);
const result = [];
for (let i = 0; i < scores.length; i += 1) {
const language = this.languagesAlpha3[scores[i][0]];
if (language) {
result.push({
alpha3: language.alpha3,
alpha2: language.alpha2,
language: language.name,
score: scores[i][1],
});
if (limit && result.length >= limit) {
break;
}
}
}
return result;
}
/**
* Given an utterance, a whitelist of iso codes and the limit of results,
* return the language with the best score.
* The whitelist is optional.
* @param {String} utterance Utterance wich we want to guess the language.
* @param {String[]} whitelist Whitelist of accepted languages.
* @return {Object} Best guess.
*/
guessBest(utterance, whitelist) {
return this.guess(utterance, whitelist, 1)[0];
}
}
module.exports = Language;
|