export default VectorImageLayer;
export type Options = {
    /**
     * A CSS class name to set to the layer element.
     */
    className?: string;
    /**
     * Opacity (0, 1).
     */
    opacity?: number;
    /**
     * Visibility.
     */
    visible?: boolean;
    /**
     * The bounding extent for layer rendering.  The layer will not be
     * rendered outside of this extent.
     */
    extent?: number[];
    /**
     * The z-index for layer rendering.  At rendering time, the layers
     * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
     * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
     * method was used.
     */
    zIndex?: number;
    /**
     * The minimum resolution (inclusive) at which this layer will be
     * visible.
     */
    minResolution?: number;
    /**
     * The maximum resolution (exclusive) below which this layer will
     * be visible.
     */
    maxResolution?: number;
    /**
     * The minimum view zoom level (exclusive) above which this layer will be
     * visible.
     */
    minZoom?: number;
    /**
     * The maximum view zoom level (inclusive) at which this layer will
     * be visible.
     */
    maxZoom?: number;
    /**
     * Render order. Function to be used when sorting
     * features before rendering. By default features are drawn in the order that they are created. Use
     * `null` to avoid the sort, but get an undefined draw order.
     */
    renderOrder?: (arg0: import("../render/Feature.js").default | import("../Feature.js").default<any>, arg1: import("../render/Feature.js").default | import("../Feature.js").default<any>) => number;
    /**
     * The buffer in pixels around the viewport extent used by the
     * renderer when getting features from the vector source for the rendering or hit-detection.
     * Recommended value: the size of the largest symbol, line width or label.
     */
    renderBuffer?: number;
    /**
     * Source.
     */
    source?: import("../source/Vector.js").default<any>;
    /**
     * Sets the layer as overlay on a map. The map will not manage
     * this layer in its layers collection, and the layer will be rendered on top. This is useful for
     * temporary layers. The standard way to add a layer to a map and have it managed by the map is to
     * use {@link module:ol/Map#addLayer}.
     */
    map?: import("../PluggableMap.js").default;
    /**
     * Declutter images and text on this layer. The priority is defined
     * by the `zIndex` of the style and the render order of features. Higher z-index means higher priority.
     * Within the same z-index, a feature rendered before another has higher priority.
     */
    declutter?: boolean;
    /**
     * Layer style. See
     * {@link module:ol/style} for default style which will be used if this is not defined.
     */
    style?: import("../style/Style.js").default | import("../style/Style.js").default[] | ((arg0: import("../render/Feature.js").default | import("../Feature.js").default<any>, arg1: number) => void | import("../style/Style.js").default | import("../style/Style.js").default[]);
    /**
     * When set to `true`, feature batches will
     * be recreated during animations. This means that no vectors will be shown clipped, but the
     * setting will have a performance impact for large amounts of vector data. When set to `false`,
     * batches will be recreated when no animation is active.
     */
    updateWhileAnimating?: boolean;
    /**
     * When set to `true`, feature batches will
     * be recreated during interactions. See also `updateWhileAnimating`.
     */
    updateWhileInteracting?: boolean;
    /**
     * Ratio by which the rendered extent should be larger than the
     * viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance.
     */
    imageRatio?: number;
};
/**
 * @typedef {Object} Options
 * @property {string} [className='ol-layer'] A CSS class name to set to the layer element.
 * @property {number} [opacity=1] Opacity (0, 1).
 * @property {boolean} [visible=true] Visibility.
 * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering.  The layer will not be
 * rendered outside of this extent.
 * @property {number} [zIndex] The z-index for layer rendering.  At rendering time, the layers
 * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed
 * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()`
 * method was used.
 * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be
 * visible.
 * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will
 * be visible.
 * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be
 * visible.
 * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will
 * be visible.
 * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting
 * features before rendering. By default features are drawn in the order that they are created. Use
 * `null` to avoid the sort, but get an undefined draw order.
 * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the
 * renderer when getting features from the vector source for the rendering or hit-detection.
 * Recommended value: the size of the largest symbol, line width or label.
 * @property {import("../source/Vector.js").default} [source] Source.
 * @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
 * this layer in its layers collection, and the layer will be rendered on top. This is useful for
 * temporary layers. The standard way to add a layer to a map and have it managed by the map is to
 * use {@link module:ol/Map#addLayer}.
 * @property {boolean} [declutter=false] Declutter images and text on this layer. The priority is defined
 * by the `zIndex` of the style and the render order of features. Higher z-index means higher priority.
 * Within the same z-index, a feature rendered before another has higher priority.
 * @property {import("../style/Style.js").StyleLike} [style] Layer style. See
 * {@link module:ol/style} for default style which will be used if this is not defined.
 * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will
 * be recreated during animations. This means that no vectors will be shown clipped, but the
 * setting will have a performance impact for large amounts of vector data. When set to `false`,
 * batches will be recreated when no animation is active.
 * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will
 * be recreated during interactions. See also `updateWhileAnimating`.
 * @property {number} [imageRatio=1] Ratio by which the rendered extent should be larger than the
 * viewport extent. A larger ratio avoids cut images during panning, but will cause a decrease in performance.
 */
/**
 * @classdesc
 * Vector data that is rendered client-side.
 * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject}
 * property on the layer object; for example, setting `title: 'My Title'` in the
 * options means that `title` is observable, and has get/set accessors.
 *
 * @api
 */
declare class VectorImageLayer extends BaseVectorLayer<any> {
    /**
     * @param {Options=} opt_options Options.
     */
    constructor(opt_options?: Options);
    /**
     * @type {number}
     * @private
     */
    private imageRatio_;
    /**
     * @return {number} Ratio between rendered extent size and viewport extent size.
     */
    getImageRatio(): number;
}
import BaseVectorLayer from "./BaseVector.js";
//# sourceMappingURL=VectorImage.d.ts.map