/**
 * @author Theodore Kruczek.
 * @license MIT
 * @copyright (c) 2022-2025 Theodore Kruczek Permission is
 * hereby granted, free of charge, to any person obtaining a copy of this
 * software and associated documentation files (the "Software"), to deal in the
 * Software without restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do
 * so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */
import { Kilometers, KilometersPerSecond, Radians } from '../main.js';
import { Matrix } from './Matrix.js';
import { Vector } from './Vector.js';
export declare class Vector3D<T extends number = number> {
    x: T;
    y: T;
    z: T;
    constructor(x: T, y: T, z: T);
    /**
     * Create a new Vector3D object from the first three elements of a Vector
     * object.
     * @param v The Vector object to convert.
     * @returns A new Vector3D object.
     */
    static fromVector<U extends number>(v: Vector<U>): Vector3D<U>;
    static readonly origin: Vector3D<number>;
    static readonly xAxis: Vector3D<number>;
    static readonly yAxis: Vector3D<number>;
    static readonly zAxis: Vector3D<number>;
    static readonly xAxisNeg: Vector3D<number>;
    static readonly yAxisNeg: Vector3D<number>;
    static readonly zAxisNeg: Vector3D<number>;
    toList(): T[];
    toArray(): Float64Array<ArrayBuffer>;
    /**
     * Return the Vector3D element at the provided index.
     * @deprecated don't do this
     * @param index The index of the element to return.
     * @returns The element at the provided index.
     */
    getElement(index: number): number;
    toVector(): Vector<T>;
    toString(fixed?: number): string;
    magnitude(): T;
    add(v: Vector3D<T>): Vector3D<T>;
    subtract(v: Vector3D<T>): Vector3D<T>;
    scale<U extends number>(n: U): Vector3D<U>;
    negate(): Vector3D<T>;
    /**
     * Return the Euclidean distance between this and another Vector3D.
     * @param v The other Vector3D.
     * @returns The distance between this and the other Vector3D.
     */
    distance(v: Vector3D<T>): T;
    /**
     * Convert this to a unit Vector3D.
     * @returns A unit Vector3D.
     */
    normalize(): Vector3D<T>;
    dot<T extends number>(v: Vector3D<T>): T;
    outer(v: Vector3D): Matrix;
    cross<U extends number>(v: Vector3D<U>): Vector3D<U>;
    skewSymmetric(): Matrix;
    rotX(theta: number): Vector3D;
    rotY(theta: Radians): Vector3D<T>;
    rotZ(theta: Radians): Vector3D<T>;
    angle<U extends number>(v: Vector3D<U>): Radians;
    angleDegrees(v: Vector3D<T>): number;
    sight(v: Vector3D<KilometersPerSecond>, radius: Kilometers): boolean;
    bisect(v: Vector3D<T>): Vector3D<T>;
    row(): Matrix;
    column(): Matrix;
    join(v: Vector3D): Vector;
}
