/** An S2CellId is the index pointing to the Rust VectorTile structure in wasm */
export type VectorTileId = number;
/** Free the memory */
/** Sentinel to allocate memory */
/**
 * # Open Vector Tile WASM
 * This is a WASM implementation of the Open Vector Tile format.
 * Work in progress. Just for testing purposes currently.
 */
export declare class VectorTileWASM {
    instance: WebAssembly.Instance;
    wasmMemory?: Uint8Array;
    tmpString: string;
    /** setup */
    constructor();
}
//# sourceMappingURL=vectorTileWASM.d.ts.map