--- layout: example.html title: Symbols with WebGL shortdesc: Using symbols in an atlas with WebGL. docs: >
When using symbol styles with WebGL, OpenLayers would render the symbol
on a temporary image and would create a WebGL texture for each image. For a
better performance, it is recommended to use atlas images (similar to
image sprites with CSS), so that the number of textures is reduced. OpenLayers
provides an AtlasManager
, which when passed to the constructor
of a symbol style, will create atlases for the symbols.