import { EngravingRules } from "./EngravingRules";
import { ITextMeasurer } from "../Interfaces/ITextMeasurer";
import { GraphicalMusicSheet } from "./GraphicalMusicSheet";
import { BoundingBox } from "./BoundingBox";
import { DrawingParameters } from "./DrawingParameters";
import { GraphicalLine } from "./GraphicalLine";
import { RectangleF2D } from "../../Common/DataObjects/RectangleF2D";
import { PointF2D } from "../../Common/DataObjects/PointF2D";
import { GraphicalRectangle } from "./GraphicalRectangle";
import { GraphicalLabel } from "./GraphicalLabel";
import { SelectionStartSymbol } from "./SelectionStartSymbol";
import { SelectionEndSymbol } from "./SelectionEndSymbol";
import { MusicSystem } from "./MusicSystem";
import { GraphicalMeasure } from "./GraphicalMeasure";
import { StaffLine } from "./StaffLine";
import { SystemLine } from "./SystemLine";
import { MusicSymbol } from "./MusicSymbol";
import { GraphicalMusicPage } from "./GraphicalMusicPage";
import { MusicSymbolDrawingStyle, PhonicScoreModes } from "./DrawingMode";
import { GraphicalObject } from "./GraphicalObject";
import { GraphicalInstantaneousDynamicExpression } from "./GraphicalInstantaneousDynamicExpression";
import { GraphicalContinuousDynamicExpression } from "./GraphicalContinuousDynamicExpression";
/**
 * Draw a [[GraphicalMusicSheet]] (through the .drawSheet method)
 *
 * The drawing is implemented with a top-down approach, starting from a music sheet, going through pages, systems, staffs...
 * ... and ending in notes, beams, accidentals and other symbols.
 * It's worth to say, that this class just draws the symbols and graphical elements, using the positions that have been computed before.
 * But in any case, some of these previous positioning algorithms need the sizes of the concrete symbols (NoteHeads, sharps, flats, keys...).
 * Therefore, there are some static functions on the 'Bounding Boxes' section used to compute these symbol boxes at the
 * beginning for the later use in positioning algorithms.
 *
 * This class also includes the resizing and positioning of the symbols due to user interaction like zooming or panning.
 */
export declare abstract class MusicSheetDrawer {
    drawingParameters: DrawingParameters;
    splitScreenLineColor: number;
    midiPlaybackAvailable: boolean;
    drawableBoundingBoxElement: string;
    skyLineVisible: boolean;
    bottomLineVisible: boolean;
    protected rules: EngravingRules;
    protected graphicalMusicSheet: GraphicalMusicSheet;
    protected textMeasurer: ITextMeasurer;
    private phonicScoreMode;
    constructor(textMeasurer: ITextMeasurer, drawingParameters: DrawingParameters);
    set Mode(value: PhonicScoreModes);
    drawSheet(graphicalMusicSheet: GraphicalMusicSheet): void;
    drawLineAsHorizontalRectangle(line: GraphicalLine, layer: number): void;
    drawLineAsVerticalRectangle(line: GraphicalLine, layer: number): void;
    drawLineAsHorizontalRectangleWithOffset(line: GraphicalLine, offset: PointF2D, layer: number): void;
    drawLineAsVerticalRectangleWithOffset(line: GraphicalLine, offset: PointF2D, layer: number): void;
    drawRectangle(rect: GraphicalRectangle, layer: number): void;
    calculatePixelDistance(unitDistance: number): number;
    drawLabel(graphicalLabel: GraphicalLabel, layer: number): Node;
    protected applyScreenTransformation(point: PointF2D): PointF2D;
    protected applyScreenTransformations(points: PointF2D[]): PointF2D[];
    protected applyScreenTransformationForRect(rectangle: RectangleF2D): RectangleF2D;
    protected drawSplitScreenLine(): void;
    protected renderRectangle(rectangle: RectangleF2D, layer: number, styleId: number, colorHex?: string, alpha?: number): Node;
    protected drawScrollIndicator(): void;
    protected drawSelectionStartSymbol(symbol: SelectionStartSymbol): void;
    protected drawSelectionEndSymbol(symbol: SelectionEndSymbol): void;
    protected renderLabel(graphicalLabel: GraphicalLabel, layer: number, bitmapWidth: number, bitmapHeight: number, heightInPixel: number, screenPosition: PointF2D): Node;
    protected renderSystemToScreen(system: MusicSystem, systemBoundingBoxInPixels: RectangleF2D, absBoundingRectWithMargin: RectangleF2D): void;
    protected drawMeasure(measure: GraphicalMeasure): void;
    protected drawSkyLine(staffLine: StaffLine): void;
    protected drawBottomLine(staffLine: StaffLine): void;
    protected drawInstrumentBrace(brace: GraphicalObject, system: MusicSystem): void;
    protected drawGroupBracket(bracket: GraphicalObject, system: MusicSystem): void;
    protected isVisible(psi: BoundingBox): boolean;
    protected drawMusicSystem(system: MusicSystem): void;
    protected getSytemBoundingBoxInPixels(absBoundingRectWithMargin: RectangleF2D): RectangleF2D;
    protected getSystemAbsBoundingRect(system: MusicSystem): RectangleF2D;
    protected drawMusicSystemComponents(musicSystem: MusicSystem, systemBoundingBoxInPixels: RectangleF2D, absBoundingRectWithMargin: RectangleF2D): void;
    protected activateSystemRendering(systemId: number, absBoundingRect: RectangleF2D, systemBoundingBoxInPixels: RectangleF2D, createNewImage: boolean): boolean;
    protected drawSystemLineObject(systemLine: SystemLine): void;
    protected drawStaffLine(staffLine: StaffLine): void;
    protected drawLyricLines(lyricLines: GraphicalLine[], staffLine: StaffLine): void;
    protected drawExpressions(staffline: StaffLine): void;
    protected drawGraphicalLine(graphicalLine: GraphicalLine, lineWidth: number, colorOrStyle?: string): Node;
    protected drawLine(start: PointF2D, stop: PointF2D, color: string, lineWidth: number): Node;
    /**
     * Draw all dashes to the canvas
     * @param lyricsDashes Array of lyric dashes to be drawn
     * @param layer Number of the layer that the lyrics should be drawn in
     */
    protected drawDashes(lyricsDashes: GraphicalLabel[]): void;
    protected drawOctaveShifts(staffLine: StaffLine): void;
    protected abstract drawPedals(staffLine: StaffLine): void;
    protected abstract drawWavyLines(staffLine: StaffLine): void;
    protected drawStaffLines(staffLine: StaffLine): void;
    /**
     * Draws an instantaneous dynamic expression (p, pp, f, ff, ...) to the canvas
     * @param instantaneousDynamic GraphicalInstantaneousDynamicExpression to be drawn
     */
    protected drawInstantaneousDynamic(instantaneousDynamic: GraphicalInstantaneousDynamicExpression): void;
    /**
     * Draws a continuous dynamic expression (wedges) to the canvas
     * @param expression GraphicalContinuousDynamicExpression to be drawn
     */
    protected drawContinuousDynamic(expression: GraphicalContinuousDynamicExpression): void;
    protected drawSymbol(symbol: MusicSymbol, symbolStyle: MusicSymbolDrawingStyle, position: PointF2D, scalingFactor?: number, layer?: number): void;
    protected get leadSheet(): boolean;
    protected set leadSheet(value: boolean);
    protected drawPage(page: GraphicalMusicPage): void;
    /**
     * Draw bounding boxes aroung GraphicalObjects
     * @param startBox Bounding Box that is used as a staring point to recursively go through all child elements
     * @param layer Layer to draw to
     * @param type Type of element to show bounding boxes for as string.
     */
    private drawBoundingBoxes;
    drawBoundingBox(bbox: BoundingBox, color?: string, drawCross?: boolean, labelText?: string, layer?: number): Node;
    private drawMarkedAreas;
    private drawComment;
    private drawStaffLineSymbols;
}
