import type { HunterRumour } from './HunterRumour';
import { HunterRumourTier } from './types';
export declare const HunterGuildMasterName: {
    GILMAN: {
        name: string;
    };
    CERVUS: {
        name: string;
    };
    ORNUS: {
        name: string;
    };
    ACO: {
        name: string;
    };
    TECO: {
        name: string;
    };
};
/**
 * Represents a Hunter Guild Master, who can assign rumours to players based on their
 * Hunter level,
 * completed quests, and the tier of the rumour.
 * Each master has specific requirements for assigning rumours,
 * and some may require the completion of certain quests (e.g., "At First Light")
 * to unlock higher-tier rumours.
 * The HunterGuildMaster class encapsulates the properties and logic related to each master,
 * allowing for easy retrieval and eligibility checks when assigning rumours to players.
 */
export declare class HunterGuildMaster {
    readonly name: string;
    readonly tier: HunterRumourTier;
    readonly minimumLevel: number;
    readonly requiresAtFirstLight: boolean;
    currentRumourId: string;
    constructor(name: string, tier: HunterRumourTier, minimumLevel: number, requiresAtFirstLight?: boolean);
    canAssignRumour(hunterLevel: number, completedQuests?: string[]): boolean;
    get wikiUrl(): string;
    get isAssigned(): boolean;
    assignRumour(rumourId: string): void;
    get rumoursThatCanBeAssigned(): HunterRumour[];
    /**
     * When having a master assign a Hunter Rumour, it needs to check all the current assigned rumours from the other masters;
     * It cannot give a rumour that is already assigned from another master, even if it is eligible for assignment.
     * This method takes in the list of eligible rumours for this master and the list of currently assigned rumours from the other masters,
     * and returns a random rumour ID that can be assigned to this master without conflicts.
     * @param eligibleRumours
     * @param otherMasterRumours
     */
    getRandomRumour(eligibleRumours: HunterRumour[], otherMasterRumours: HunterRumour[]): HunterRumour;
}
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