/**
 * PRACTICAL IMPLEMENTATION EXAMPLE
 * ==============================================================
 *
 * This file demonstrates how to implement drops for multiple NPCs
 * following the recommendations from IMPLEMENTATION_STRATEGY.md
 * and using the utilities from DropImplementationUtils.ts
 *
 * BATCH 1: Dragon Types (5 NPCs)
 * - Baby Black Dragon
 * - Baby Blue Dragon
 * - Baby Green Dragon
 * - Baby Red Dragon
 * - Chromatic Dragons (parent type)
 */
import { Npc } from '../Npc';
import { NpcDrop } from '../NpcDrop';
/**
 * Baby Black Dragon
 * Location: Taverly Dungeon
 * Level: 79 Combat
 * Wiki: https://oldschool.runescape.wiki/w/Baby_black_dragon
 */
export declare const BabyBlackDragon: Npc;
/**
 * Baby Blue Dragon
 * Location: Taverley Dungeon
 * Level: 49 Combat
 * Wiki: https://oldschool.runescape.wiki/w/Baby_blue_dragon
 */
export declare const BabyBlueDragon: Npc;
/**
 * Baby Green Dragon
 * Location: Taverly Dungeon
 * Level: 42 Combat
 * Wiki: https://oldschool.runescape.wiki/w/Baby_green_dragon
 *
 * NOTE: This could use shared drops via template since all baby dragons
 *       have essentially identical drops
 */
export declare const BabyGreenDragon: Npc;
/**
 * Lesser Demon
 * Locations: Dungeons across RuneScape
 * Level: 7 Combat
 * Wiki: https://oldschool.runescape.wiki/w/Lesser_demon
 */
export declare const LesserDemon: Npc;
/**
 * Greater Demon
 * Location: Demonic Ruins, Wilderness
 * Level: 82 Combat
 * Wiki: https://oldschool.runescape.wiki/w/Greater_demon
 */
export declare const GreaterDemon: Npc;
/**
 * Chicken
 * Location: Various (Lumbridge, Falador, etc.)
 * Level: 1 Combat
 * Wiki: https://oldschool.runescape.wiki/w/Chicken
 *
 * Simple template - easily replicable for other animals
 */
export declare const ChickenDrops: NpcDrop[];
export declare const Chicken: Npc;
export declare const Cerberus: Npc;
/**
 * Copy this for each new batch:
 *
 * BATCH [X]: [Category] NPCs ([Count] NPCs)
 * ==========================================
 *
 * NPCs to implement:
 * [ ] NPC Name 1
 * [ ] NPC Name 2
 * [ ] NPC Name 3
 *
 * Research phase:
 * [ ] All wiki pages reviewed
 * [ ] Drop rates verified
 * [ ] Shared drops identified
 *
 * Implementation:
 * [ ] Drop utilities/templates prepared
 * [ ] Code written and reviewed
 * [ ] Tests added
 * [ ] Validation passes
 * [ ] No syntax errors
 *
 * Quality assurance:
 * [ ] All drop rates match wiki
 * [ ] No duplicate item drops
 * [ ] Proper probability distribution
 * [ ] Edge cases handled
 *
 * Documentation:
 * [ ] Wiki URLs included in code
 * [ ] Comments explain non-obvious drops
 * [ ] Team notified of new drops
 */
/**
 * 1. USE TEMPLATES FOR SIMILAR NPCs
 *    - All baby dragons use createDragonDrops({ tier: 'baby' })
 *    - Reduces duplication and maintains consistency
 *
 * 2. INCLUDE WIKI REFERENCES
 *    - Every NPC has officialWikiUrl
 *    - Comments reference wiki for verification
 *
 * 3. USE HELPER FUNCTIONS
 *    - createDragonDrops()
 *    - createDemonDrops()
 *    - createBossNPCDrops()
 *    - Makes code cleaner and more maintainable
 *
 * 4. LEVERAGE CONSTANTS
 *    - DROP_RATES.RARE_1_512 is clearer than '1/512'
 *    - STANDARD_DROPS.bones is reusable
 *
 * 5. BATCH SIMILAR NPCS TOGETHER
 *    - Dragons together (share templates)
 *    - Demons together (share templates)
 *    - Makes it easier to verify consistency
 *
 * 6. VALIDATE BEFORE COMMITTING
 *    - Use validateNPCDrops() to check for errors
 *    - Run tests to ensure no breaking changes
 *
 * 7. DOCUMENT NON-OBVIOUS DROPS
 *    - Note when drops are special/quest-only
 *    - Include conditions that affect drops
 */
declare const _default: {
    BabyBlackDragon: Npc;
    BabyBlueDragon: Npc;
    BabyGreenDragon: Npc;
    LesserDemon: Npc;
    GreaterDemon: Npc;
    Chicken: Npc;
    Cerberus: Npc;
};
export default _default;
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