/**
 * QUICK REFERENCE GUIDE
 * How to Implement Drops for a New NPC
 * ==========================================
 */
import { Npc } from '../Npc';
import { NpcDrop } from '../NpcDrop';
export declare const Rat: Npc;
/**
 * For each NPC, follow these steps:
 *
 * 1. RESEARCH
 *    - Open OSRS Wiki page
 *    - Find "Drops" section
 *    - Note all items, quantities, drop rates
 *    - Look for quest-only or conditional drops
 *
 * 2. CATEGORIZE
 *    - Is this NPC similar to others? (Dragons, demons, etc.)
 *    - Can we use a template? (createDragonDrops, etc.)
 *    - Or should we write custom drops?
 *
 * 3. IMPLEMENT
 *    - Copy pattern that matches your NPC
 *    - Replace itemIds with actual items
 *    - Use DROP_RATES constants for readable fractions
 *    - Add wiki URL to NPC constructor
 *
 * 4. TEST
 *    - Run: npm test
 *    - Verify no syntax errors
 *    - Check drop rates make sense
 *
 * 5. VALIDATE
 *    - Use validateNPCDrops() to check for errors
 *    - Compare with wiki - do drops match?
 *    - Check for missing items
 *
 * 6. COMMIT
 *    - git add source/runescape/model/npc/npcs/YourNPC.ts
 *    - git commit -m "Add drops for YourNPC"
 *    - Push to your branch
 */
/**
 * BOSSES (30 NPCs)
 * - Time per: 10-15 mins (complex research)
 * - Template: createBossNPCDrops()
 * - Total est: 5-7.5 hours
 * - Value: HIGH (players farm these extensively)
 *
 * DRAGONS (20 NPCs)
 * - Time per: 2-3 mins (template does most work)
 * - Template: createDragonDrops()
 * - Total est: 40-60 mins
 * - Value: MEDIUM (Slayer, PvM)
 *
 * DEMONS (15 NPCs)
 * - Time per: 2-3 mins (template does most work)
 * - Template: createDemonDrops()
 * - Total est: 30-45 mins
 * - Value: MEDIUM (Slayer)
 *
 * SLAYER CREATURES (30 NPCs)
 * - Time per: 3-5 mins (simple but varied)
 * - Template: Custom for each subtype
 * - Total est: 90-150 mins (1.5-2.5 hours)
 * - Value: MEDIUM-HIGH (frequent killing)
 *
 * ANIMALS (20 NPCs)
 * - Time per: 1-2 mins (simple, low loot complexity)
 * - Template: SimpleNpcDrops pattern
 * - Total est: 20-40 mins
 * - Value: LOW (rarely killed for loot)
 *
 * QUEST NPCS (15 NPCs)
 * - Time per: 5-10 mins (may have no drops)
 * - Template: Varies or empty
 * - Total est: 75-150 mins (1.25-2.5 hours)
 * - Value: LOW (not used for loot)
 *
 * TOTAL ESTIMATE: 8-12.5 hours spread over 1-2 weeks
 */
/**
 * Available constants in DROP_RATES:
 *
 * ALWAYS              = '100%'
 * COMMON_1_2          = '1/2'
 * COMMON_1_4          = '1/4'
 * COMMON_1_8          = '1/8'
 * FREQUENT_1_16       = '1/16'
 * FREQUENT_1_32       = '1/32'
 * UNCOMMON_1_64       = '1/64'
 * UNCOMMON_1_128      = '1/128'
 * RARE_1_256          = '1/256'
 * RARE_1_512          = '1/512'
 * VERY_RARE_1_1024    = '1/1024'
 * VERY_RARE_1_2048    = '1/2048'
 *
 * Or use custom strings like:
 * new NpcDrop('Item', 1, '3/512')  // Unusual rates
 */
/**
 * Before committing each NPC:
 *
 * ✓ Wiki URL is included and correct
 * ✓ Drop rates match wiki (check wiki vs code)
 * ✓ Item IDs are real items in the system
 * ✓ Quantities make sense (not 999 of an item)
 * ✓ No typos in item names
 * ✓ Drop table is not empty (unless intentional)
 * ✓ No duplicate item entries in same table
 * ✓ Build passes: npm run build
 * ✓ Tests pass: npm test
 * ✓ Code style matches team standards
 * ✓ Comment explains non-obvious drops (if any)
 */
/**
 * # Build and test
 * npm run build
 * npm test
 * npm test test/unit/npc/NpcDrop.test.ts
 *
 * # Check for compile errors in NPC files only
 * npx tsc source/runescape/model/npc/**\/*.ts --noEmit
 *
 * # Check specific NPC
 * git diff source/runescape/model/npc/npcs/YourNPC.ts
 *
 * # Run tests for NPCs only
 * npm test -- --testPathPattern="npc"
 */
declare const _default: {
    SimpleNpcDrops: NpcDrop[];
    SlayerCreatureDrops: NpcDrop[];
    DragonDrops: NpcDrop[];
    DemonDrops: NpcDrop[];
    BossDrops: import("../ComplexDropSystems").CompleteDropTable;
};
export default _default;
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