RenderFullscreenCommand
Extends:
Command to render fullscreen image with given shader.
Constructor Summary
| Public Constructor | ||
| public |
Constructor. |
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Member Summary
| Public Members | ||
| public get |
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| public get |
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| public get |
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| public set |
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Method Summary
| Public Methods | ||
| public |
dispose() Destructor (dispose internal resources). |
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| public |
onRender(gl: WebGLRenderingContext, renderer: RenderSystem, deltaTime: number, layer: string | null) Called when camera need to postprocess it's rendered image. |
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Inherited Summary
| From class Command | ||
| public |
dispose() Dispose (release all internal resources). |
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| public abstract |
onRender(gl: WebGLRenderingContext, renderer: RenderSystem, deltaTime: number, layer: string) Called when command is executed. |
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| public |
Called on view resize. |
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Public Constructors
Public Methods
public dispose() source
Destructor (dispose internal resources).
Override:
Command#disposeExample:
command.dispose();
pass = null;
public onRender(gl: WebGLRenderingContext, renderer: RenderSystem, deltaTime: number, layer: string | null) source
Called when camera need to postprocess it's rendered image.
Override:
Command#onRenderParams:
| Name | Type | Attribute | Description |
| gl | WebGLRenderingContext | WebGL context. |
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| renderer | RenderSystem | Render system that is used to render. |
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| deltaTime | number | Delta time. |
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| layer | string | null | Layer ID. |
