export type AnnotationEditor = import("./editor.js").AnnotationEditor;
export type AnnotationEditorLayer = import("./annotation_editor_layer.js").AnnotationEditorLayer;
/**
 * A pdf has several pages and each of them when it will rendered
 * will have an AnnotationEditorLayer which will contain the some
 * new Annotations associated to an editor in order to modify them.
 *
 * This class is used to manage all the different layers, editors and
 * some action like copy/paste, undo/redo, ...
 */
export class AnnotationEditorUIManager {
    static TRANSLATE_SMALL: number;
    static TRANSLATE_BIG: number;
    static get _keyboardManager(): any;
    constructor(container: any, viewer: any, altTextManager: any, eventBus: any, pdfDocument: any, pageColors: any);
    _eventBus: any;
    viewParameters: {
        realScale: number;
        rotation: number;
    };
    destroy(): void;
    get hcmFilter(): any;
    get direction(): any;
    editAltText(editor: any): void;
    onPageChanging({ pageNumber }: {
        pageNumber: any;
    }): void;
    focusMainContainer(): void;
    findParent(x: any, y: any): any;
    disableUserSelect(value?: boolean): void;
    addShouldRescale(editor: any): void;
    removeShouldRescale(editor: any): void;
    onScaleChanging({ scale }: {
        scale: any;
    }): void;
    onRotationChanging({ pagesRotation }: {
        pagesRotation: any;
    }): void;
    /**
     * Add an editor in the annotation storage.
     * @param {AnnotationEditor} editor
     */
    addToAnnotationStorage(editor: AnnotationEditor): void;
    blur(): void;
    focus(): void;
    addEditListeners(): void;
    removeEditListeners(): void;
    /**
     * Copy callback.
     * @param {ClipboardEvent} event
     */
    copy(event: ClipboardEvent): void;
    /**
     * Cut callback.
     * @param {ClipboardEvent} event
     */
    cut(event: ClipboardEvent): void;
    /**
     * Paste callback.
     * @param {ClipboardEvent} event
     */
    paste(event: ClipboardEvent): void;
    /**
     * Keydown callback.
     * @param {KeyboardEvent} event
     */
    keydown(event: KeyboardEvent): void;
    /**
     * Execute an action for a given name.
     * For example, the user can click on the "Undo" entry in the context menu
     * and it'll trigger the undo action.
     * @param {Object} details
     */
    onEditingAction(details: Object): void;
    /**
     * Set the editing state.
     * It can be useful to temporarily disable it when the user is editing a
     * FreeText annotation.
     * @param {boolean} isEditing
     */
    setEditingState(isEditing: boolean): void;
    registerEditorTypes(types: any): void;
    /**
     * Get an id.
     * @returns {string}
     */
    getId(): string;
    get currentLayer(): any;
    getLayer(pageIndex: any): any;
    get currentPageIndex(): number;
    /**
     * Add a new layer for a page which will contains the editors.
     * @param {AnnotationEditorLayer} layer
     */
    addLayer(layer: AnnotationEditorLayer): void;
    /**
     * Remove a layer.
     * @param {AnnotationEditorLayer} layer
     */
    removeLayer(layer: AnnotationEditorLayer): void;
    /**
     * Change the editor mode (None, FreeText, Ink, ...)
     * @param {number} mode
     * @param {string|null} editId
     * @param {boolean} [isFromKeyboard] - true if the mode change is due to a
     *   keyboard action.
     */
    updateMode(mode: number, editId?: string | null, isFromKeyboard?: boolean | undefined): void;
    addNewEditorFromKeyboard(): void;
    /**
     * Update the toolbar if it's required to reflect the tool currently used.
     * @param {number} mode
     * @returns {undefined}
     */
    updateToolbar(mode: number): undefined;
    /**
     * Update a parameter in the current editor or globally.
     * @param {number} type
     * @param {*} value
     */
    updateParams(type: number, value: any): void;
    enableWaiting(mustWait?: boolean): void;
    /**
     * Get all the editors belonging to a given page.
     * @param {number} pageIndex
     * @returns {Array<AnnotationEditor>}
     */
    getEditors(pageIndex: number): Array<AnnotationEditor>;
    /**
     * Get an editor with the given id.
     * @param {string} id
     * @returns {AnnotationEditor}
     */
    getEditor(id: string): AnnotationEditor;
    /**
     * Add a new editor.
     * @param {AnnotationEditor} editor
     */
    addEditor(editor: AnnotationEditor): void;
    /**
     * Remove an editor.
     * @param {AnnotationEditor} editor
     */
    removeEditor(editor: AnnotationEditor): void;
    /**
     * The annotation element with the given id has been deleted.
     * @param {AnnotationEditor} editor
     */
    addDeletedAnnotationElement(editor: AnnotationEditor): void;
    /**
     * Check if the annotation element with the given id has been deleted.
     * @param {string} annotationElementId
     * @returns {boolean}
     */
    isDeletedAnnotationElement(annotationElementId: string): boolean;
    /**
     * The annotation element with the given id have been restored.
     * @param {AnnotationEditor} editor
     */
    removeDeletedAnnotationElement(editor: AnnotationEditor): void;
    /**
     * Set the given editor as the active one.
     * @param {AnnotationEditor} editor
     */
    setActiveEditor(editor: AnnotationEditor): void;
    /**
     * Add or remove an editor the current selection.
     * @param {AnnotationEditor} editor
     */
    toggleSelected(editor: AnnotationEditor): void;
    /**
     * Set the last selected editor.
     * @param {AnnotationEditor} editor
     */
    setSelected(editor: AnnotationEditor): void;
    /**
     * Check if the editor is selected.
     * @param {AnnotationEditor} editor
     */
    isSelected(editor: AnnotationEditor): boolean;
    get firstSelectedEditor(): any;
    /**
     * Unselect an editor.
     * @param {AnnotationEditor} editor
     */
    unselect(editor: AnnotationEditor): void;
    get hasSelection(): boolean;
    get isEnterHandled(): any;
    /**
     * Undo the last command.
     */
    undo(): void;
    /**
     * Redo the last undoed command.
     */
    redo(): void;
    /**
     * Add a command to execute (cmd) and another one to undo it.
     * @param {Object} params
     */
    addCommands(params: Object): void;
    /**
     * Delete the current editor or all.
     */
    delete(): void;
    commitOrRemove(): void;
    hasSomethingToControl(): boolean;
    /**
     * Select all the editors.
     */
    selectAll(): void;
    /**
     * Unselect all the selected editors.
     */
    unselectAll(): void;
    translateSelectedEditors(x: any, y: any, noCommit?: boolean): void;
    /**
     * Set up the drag session for moving the selected editors.
     */
    setUpDragSession(): void;
    /**
     * Ends the drag session.
     * @returns {boolean} true if at least one editor has been moved.
     */
    endDragSession(): boolean;
    /**
     * Drag the set of selected editors.
     * @param {number} tx
     * @param {number} ty
     */
    dragSelectedEditors(tx: number, ty: number): void;
    /**
     * Rebuild the editor (usually on undo/redo actions) on a potentially
     * non-rendered page.
     * @param {AnnotationEditor} editor
     */
    rebuild(editor: AnnotationEditor): void;
    get isEditorHandlingKeyboard(): any;
    /**
     * Is the current editor the one passed as argument?
     * @param {AnnotationEditor} editor
     * @returns
     */
    isActive(editor: AnnotationEditor): boolean;
    /**
     * Get the current active editor.
     * @returns {AnnotationEditor|null}
     */
    getActive(): AnnotationEditor | null;
    /**
     * Get the current editor mode.
     * @returns {number}
     */
    getMode(): number;
    get imageManager(): any;
    #private;
}
export function bindEvents(obj: any, element: any, names: any): void;
export class ColorManager {
    static _colorsMapping: Map<string, number[]>;
    get _colors(): any;
    /**
     * In High Contrast Mode, the color on the screen is not always the
     * real color used in the pdf.
     * For example in some cases white can appear to be black but when saving
     * we want to have white.
     * @param {string} color
     * @returns {Array<number>}
     */
    convert(color: string): Array<number>;
    /**
     * An input element must have its color value as a hex string
     * and not as color name.
     * So this function converts a name into an hex string.
     * @param {string} name
     * @returns {string}
     */
    getHexCode(name: string): string;
}
/**
 * Class to handle undo/redo.
 * Commands are just saved in a buffer.
 * If we hit some memory issues we could likely use a circular buffer.
 * It has to be used as a singleton.
 */
export class CommandManager {
    constructor(maxSize?: number);
    /**
     * @typedef {Object} addOptions
     * @property {function} cmd
     * @property {function} undo
     * @property {boolean} mustExec
     * @property {number} type
     * @property {boolean} overwriteIfSameType
     * @property {boolean} keepUndo
     */
    /**
     * Add a new couple of commands to be used in case of redo/undo.
     * @param {addOptions} options
     */
    add({ cmd, undo, mustExec, type, overwriteIfSameType, keepUndo, }: {
        cmd: Function;
        undo: Function;
        mustExec: boolean;
        type: number;
        overwriteIfSameType: boolean;
        keepUndo: boolean;
    }): void;
    /**
     * Undo the last command.
     */
    undo(): void;
    /**
     * Redo the last command.
     */
    redo(): void;
    /**
     * Check if there is something to undo.
     * @returns {boolean}
     */
    hasSomethingToUndo(): boolean;
    /**
     * Check if there is something to redo.
     * @returns {boolean}
     */
    hasSomethingToRedo(): boolean;
    destroy(): void;
    #private;
}
/**
 * Class to handle the different keyboards shortcuts we can have on mac or
 * non-mac OSes.
 */
export class KeyboardManager {
    /**
     * Create a new keyboard manager class.
     * @param {Array<Array>} callbacks - an array containing an array of shortcuts
     * and a callback to call.
     * A shortcut is a string like `ctrl+c` or `mac+ctrl+c` for mac OS.
     */
    constructor(callbacks: Array<any[]>);
    buffer: any[];
    callbacks: Map<any, any>;
    allKeys: Set<any>;
    /**
     * Execute a callback, if any, for a given keyboard event.
     * The self is used as `this` in the callback.
     * @param {Object} self
     * @param {KeyboardEvent} event
     * @returns
     */
    exec(self: Object, event: KeyboardEvent): void;
    #private;
}
/**
 * Convert a number between 0 and 100 into an hex number between 0 and 255.
 * @param {number} opacity
 * @return {string}
 */
export function opacityToHex(opacity: number): string;
