import type { GenFile, GenMessage } from "@bufbuild/protobuf/codegenv1";
import type { Message } from "@bufbuild/protobuf";
/**
 * Describes the file protos/perfetto/metrics/android/hwui_metric.proto.
 */
export declare const file_protos_perfetto_metrics_android_hwui_metric: GenFile;
/**
 * Android HWUI graphics performance and graphics memory usage metrics.
 *
 * @generated from message perfetto.protos.ProcessRenderInfo
 */
export type ProcessRenderInfo = Message<"perfetto.protos.ProcessRenderInfo"> & {
    /**
     * Name of the package launched
     *
     * @generated from field: optional string process_name = 1;
     */
    processName: string;
    /**
     * CPU time spent on RenderThread in milliseconds.
     *
     * @generated from field: optional int64 rt_cpu_time_ms = 2;
     */
    rtCpuTimeMs: bigint;
    /**
     * Number of frames drawn on RenderThread, followed by max/min/avg CPU time to draw a frame
     * in nanoseconds.
     *
     * @generated from field: optional uint32 draw_frame_count = 3;
     */
    drawFrameCount: number;
    /**
     * @generated from field: optional int64 draw_frame_max = 4;
     */
    drawFrameMax: bigint;
    /**
     * @generated from field: optional int64 draw_frame_min = 5;
     */
    drawFrameMin: bigint;
    /**
     * @generated from field: optional double draw_frame_avg = 6;
     */
    drawFrameAvg: number;
    /**
     * Number of GPU commands flushes and max/min/avg time per flush in nanoseconds.
     *
     * @generated from field: optional uint32 flush_count = 7;
     */
    flushCount: number;
    /**
     * @generated from field: optional int64 flush_max = 8;
     */
    flushMax: bigint;
    /**
     * @generated from field: optional int64 flush_min = 9;
     */
    flushMin: bigint;
    /**
     * @generated from field: optional double flush_avg = 10;
     */
    flushAvg: number;
    /**
     * Number of View tree preparation counts and max/min/avg time to traverse the tree in
     * nanoseconds.
     *
     * @generated from field: optional uint32 prepare_tree_count = 11;
     */
    prepareTreeCount: number;
    /**
     * @generated from field: optional int64 prepare_tree_max = 12;
     */
    prepareTreeMax: bigint;
    /**
     * @generated from field: optional int64 prepare_tree_min = 13;
     */
    prepareTreeMin: bigint;
    /**
     * @generated from field: optional double prepare_tree_avg = 14;
     */
    prepareTreeAvg: number;
    /**
     * Number of times the GPU rendered a frame and max/min/avg time for GPU to finish rendering in
     * in nanoseconds.
     *
     * @generated from field: optional uint32 gpu_completion_count = 15;
     */
    gpuCompletionCount: number;
    /**
     * @generated from field: optional int64 gpu_completion_max = 16;
     */
    gpuCompletionMax: bigint;
    /**
     * @generated from field: optional int64 gpu_completion_min = 17;
     */
    gpuCompletionMin: bigint;
    /**
     * @generated from field: optional double gpu_completion_avg = 18;
     */
    gpuCompletionAvg: number;
    /**
     * Number of times a frame was recorded/serialized in a display list on the UI thread with
     * max/min/avg time in nanoseconds.
     *
     * @generated from field: optional uint32 ui_record_count = 19;
     */
    uiRecordCount: number;
    /**
     * @generated from field: optional int64 ui_record_max = 20;
     */
    uiRecordMax: bigint;
    /**
     * @generated from field: optional int64 ui_record_min = 21;
     */
    uiRecordMin: bigint;
    /**
     * @generated from field: optional double ui_record_avg = 22;
     */
    uiRecordAvg: number;
    /**
     * number of unique shader programs that were used to render frames, followed by total and average
     * times to prepare a shader in nanoseconds.
     *
     * @generated from field: optional uint32 shader_compile_count = 23;
     */
    shaderCompileCount: number;
    /**
     * @generated from field: optional int64 shader_compile_time = 24;
     */
    shaderCompileTime: bigint;
    /**
     * @generated from field: optional double shader_compile_avg = 25;
     */
    shaderCompileAvg: number;
    /**
     * number of shader programs loaded from the disk cache, followed by total time and average time
     * to prepare a shader in nanoseconds.
     *
     * @generated from field: optional uint32 cache_hit_count = 26;
     */
    cacheHitCount: number;
    /**
     * @generated from field: optional int64 cache_hit_time = 27;
     */
    cacheHitTime: bigint;
    /**
     * @generated from field: optional double cache_hit_avg = 28;
     */
    cacheHitAvg: number;
    /**
     * number of shader programs compiled/linked, followed by total time and average time to prepare
     * a shader in nanoseconds.
     *
     * @generated from field: optional uint32 cache_miss_count = 29;
     */
    cacheMissCount: number;
    /**
     * @generated from field: optional int64 cache_miss_time = 30;
     */
    cacheMissTime: bigint;
    /**
     * @generated from field: optional double cache_miss_avg = 31;
     */
    cacheMissAvg: number;
    /**
     * max/min/avg CPU memory used for graphics by HWUI at the end of a frame.
     *
     * @generated from field: optional int64 graphics_cpu_mem_max = 32;
     */
    graphicsCpuMemMax: bigint;
    /**
     * @generated from field: optional int64 graphics_cpu_mem_min = 33;
     */
    graphicsCpuMemMin: bigint;
    /**
     * @generated from field: optional double graphics_cpu_mem_avg = 34;
     */
    graphicsCpuMemAvg: number;
    /**
     * max/min/avg GPU memory used by HWUI at the end of a frame excluding textures.
     *
     * @generated from field: optional int64 graphics_gpu_mem_max = 35;
     */
    graphicsGpuMemMax: bigint;
    /**
     * @generated from field: optional int64 graphics_gpu_mem_min = 36;
     */
    graphicsGpuMemMin: bigint;
    /**
     * @generated from field: optional double graphics_gpu_mem_avg = 37;
     */
    graphicsGpuMemAvg: number;
    /**
     * max/min/avg memory used for GPU textures by HWUI at the end of a frame.
     *
     * @generated from field: optional int64 texture_mem_max = 38;
     */
    textureMemMax: bigint;
    /**
     * @generated from field: optional int64 texture_mem_min = 39;
     */
    textureMemMin: bigint;
    /**
     * @generated from field: optional double texture_mem_avg = 40;
     */
    textureMemAvg: number;
    /**
     * max/min/avg memory used by HWUI at the end of a frame. This is a sum of previous 3 categories.
     *
     * @generated from field: optional int64 all_mem_max = 41;
     */
    allMemMax: bigint;
    /**
     * @generated from field: optional int64 all_mem_min = 42;
     */
    allMemMin: bigint;
    /**
     * @generated from field: optional double all_mem_avg = 43;
     */
    allMemAvg: number;
};
/**
 * Describes the message perfetto.protos.ProcessRenderInfo.
 * Use `create(ProcessRenderInfoSchema)` to create a new message.
 */
export declare const ProcessRenderInfoSchema: GenMessage<ProcessRenderInfo>;
/**
 * @generated from message perfetto.protos.AndroidHwuiMetric
 */
export type AndroidHwuiMetric = Message<"perfetto.protos.AndroidHwuiMetric"> & {
    /**
     *  HWUI metrics for processes that have a RenderThread.
     *
     * @generated from field: repeated perfetto.protos.ProcessRenderInfo process_info = 1;
     */
    processInfo: ProcessRenderInfo[];
};
/**
 * Describes the message perfetto.protos.AndroidHwuiMetric.
 * Use `create(AndroidHwuiMetricSchema)` to create a new message.
 */
export declare const AndroidHwuiMetricSchema: GenMessage<AndroidHwuiMetric>;
//# sourceMappingURL=hwui_metric_pb.d.ts.map