export default CanvasRenderer;
declare class CanvasRenderer {
    constructor({ width, height, pixelRatio, theme }: {
        width: any;
        height: any;
        pixelRatio?: number;
        theme: any;
    });
    pixelRatio: number;
    theme: any;
    canvas: HTMLCanvasElement;
    ctx: CanvasRenderingContext2D;
    dirty: boolean;
    draw(items: any): void;
    afterDraw(): void;
    getTexture(): HTMLCanvasElement;
    dispose(): void;
}
