/**
 * A hook that lets you manage state for your game object.
 *
 * When the state is updated via the setter, it triggers a re-render
 * of the associated game object.
 *
 * @param initialValue - The initial value for the state.
 * @returns - An array with the current state value and a setter function.
 */
export declare function useState<Type>(initialValue: Type): [Type, (value: Type | ((prev: Type) => Type)) => void];
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