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Phaser.LoaderParser = {
bitmapFont: function (game, xml, cacheKey, xSpacing, ySpacing) {
var data = {};
var info = xml.getElementsByTagName('info')[0];
var common = xml.getElementsByTagName('common')[0];
data.font = info.getAttribute('face');
data.size = parseInt(info.getAttribute('size'), 10);
data.lineHeight = parseInt(common.getAttribute('lineHeight'), 10) + ySpacing;
data.chars = {};
var letters = xml.getElementsByTagName('char');
for (var i = 0; i < letters.length; i++)
{
var charCode = parseInt(letters[i].getAttribute('id'), 10);
var textureRect = new PIXI.Rectangle(
parseInt(letters[i].getAttribute('x'), 10),
parseInt(letters[i].getAttribute('y'), 10),
parseInt(letters[i].getAttribute('width'), 10),
parseInt(letters[i].getAttribute('height'), 10)
);
data.chars[charCode] = {
xOffset: parseInt(letters[i].getAttribute('xoffset'), 10),
yOffset: parseInt(letters[i].getAttribute('yoffset'), 10),
xAdvance: parseInt(letters[i].getAttribute('xadvance'), 10) + xSpacing,
kerning: {},
texture: PIXI.TextureCache[cacheKey] = new PIXI.Texture(PIXI.BaseTextureCache[cacheKey], textureRect)
};
}
var kernings = xml.getElementsByTagName('kerning');
for (i = 0; i < kernings.length; i++)
{
var first = parseInt(kernings[i].getAttribute('first'), 10);
var second = parseInt(kernings[i].getAttribute('second'), 10);
var amount = parseInt(kernings[i].getAttribute('amount'), 10);
data.chars[second].kerning[first] = amount;
}
PIXI.BitmapText.fonts[cacheKey] = data;
}
};