// Type definitions for phonegap-plugin-push // Project: https://github.com/phonegap/phonegap-plugin-push // Definitions by: Frederico Galvão // Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped declare namespace PhonegapPluginPush { type EventResponse = RegistrationEventResponse | NotificationEventResponse | Error interface PushNotification { /** * The event registration will be triggered on each successful registration with the 3rd party push service. * @param event * @param callback */ on(event: "registration", callback: (response: RegistrationEventResponse) => any): void /** * The event notification will be triggered each time a push notification is received by a 3rd party push service on the device. * @param event * @param callback */ on(event: "notification", callback: (response: NotificationEventResponse) => any): void /** * The event error will trigger when an internal error occurs and the cache is aborted. * @param event * @param callback */ on(event: "error", callback: (response: Error) => any): void /** * * @param event Name of the event to listen to. See below(above) for all the event names. * @param callback is called when the event is triggered. * @param event * @param callback */ on(event: string, callback: (response: EventResponse) => any): void off(event: "registration", callback: (response: RegistrationEventResponse) => any): void off(event: "notification", callback: (response: NotificationEventResponse) => any): void off(event: "error", callback: (response: Error) => any): void /** * As stated in the example, you will have to store your event handler if you are planning to remove it. * @param event Name of the event type. The possible event names are the same as for the push.on function. * @param callback handle to the function to get removed. * @param event * @param callback */ off(event: string, callback: (response: EventResponse) => any): void /** * The unregister method is used when the application no longer wants to receive push notifications. * Beware that this cleans up all event handlers previously registered, * so you will need to re-register them if you want them to function again without an application reload. * @param successHandler * @param errorHandler * @param topics */ unregister(successHandler: () => any, errorHandler?: () => any, topics?: string[]): void /** * The subscribe method is used when the application wants to subscribe a new topic to receive push notifications. * @param topic Topic to subscribe to. * @param successHandler Is called when the api successfully unregisters. * @param errorHandler Is called when the api encounters an error while unregistering. */ subscribe(topic: string, successHandler: () => any, errorHandler: () => any): void; /** * The unsubscribe method is used when the application no longer wants to receive push notifications * from a specific topic but continue to receive other push messages. * @param topic Topic to unsubscribe from. * @param successHandler Is called when the api successfully unregisters. * @param errorHandler Is called when the api encounters an error while unregistering. */ unsubscribe(topic: string, successHandler: () => any, errorHandler: () => any): void; /*TODO according to js source code, "errorHandler" is optional, but is "count" also optional? I can't read objetive-C code (can anyone at all? I wonder...)*/ /** * Set the badge count visible when the app is not running * * The count is an integer indicating what number should show up in the badge. * Passing 0 will clear the badge. * Each notification event contains a data.count value which can be used to set the badge to correct number. * @param successHandler * @param errorHandler * @param count */ setApplicationIconBadgeNumber(successHandler: () => any, errorHandler: () => any, count: number): void /** * Get the current badge count visible when the app is not running * successHandler gets called with an integer which is the current badge count * @param successHandler * @param errorHandler */ getApplicationIconBadgeNumber(successHandler: (count: number) => any, errorHandler: () => any): void /** * iOS only * Tells the OS that you are done processing a background push notification. * successHandler gets called when background push processing is successfully completed. * @param successHandler * @param errorHandler * @param id */ finish(successHandler?: () => any, errorHandler?: () => any, id?: string): void /** * Tells the OS to clear all notifications from the Notification Center * @param successHandler Is called when the api successfully clears the notifications. * @param errorHandler Is called when the api encounters an error when attempting to clears the notifications. */ clearAllNotifications(successHandler: () => any, errorHandler: () => any): void } /** * platform specific initialization options. */ interface InitOptions { /** * Android specific initialization options. */ android?: { /** * Maps to the project number in the Google Developer Console. */ senderID: string /** * The name of a drawable resource to use as the small-icon. The name should not include the extension. */ icon?: string /** * Sets the background color of the small icon on Android 5.0 and greater. * Supported Formats - http://developer.android.com/reference/android/graphics/Color.html#parseColor(java.lang.String) */ iconColor?: string /** * If true it plays the sound specified in the push data or the default system sound. Default is true. */ sound?: boolean /** * If true the device vibrates on receipt of notification. Default is true. */ vibrate?: boolean /** * If true the app clears all pending notifications when it is closed. Default is true. */ clearNotifications?: boolean /** * If true will always show a notification, even when the app is on the foreground. Default is false. */ forceShow?: boolean /** * If the array contains one or more strings each string will be used to subscribe to a GcmPubSub topic. */ topics?: string[] } /** * iOS specific initialization options. */ ios?: { /** * If true|"true" the device sets the badge number on receipt of notification. * Default is false|"false". * Note: the value you set this option to the first time you call the init method will be how the application always acts. * Once this is set programmatically in the init method it can only be changed manually by the user in Settings>Notifications>App Name. * This is normal iOS behaviour. */ badge?: boolean | string /** * If true|"true" the device plays a sound on receipt of notification. * Default is false|"false". * Note: the value you set this option to the first time you call the init method will be how the application always acts. * Once this is set programmatically in the init method it can only be changed manually by the user in Settings>Notifications>App Name. * This is normal iOS behaviour. */ sound?: boolean | string /** * If true|"true" the device shows an alert on receipt of notification. * Default is false|"false". * Note: the value you set this option to the first time you call the init method will be how the application always acts. * Once this is set programmatically in the init method it can only be changed manually by the user in Settings>Notifications>App Name. * This is normal iOS behaviour. */ alert?: boolean | string /** * If true|"true" the badge will be cleared on app startup. Default is false|"false". */ clearBadge?: boolean | string /** * The data required in order to enable Action Buttons for iOS. * Action Buttons on iOS - https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#action-buttons-1 */ categories?: CategoryArray /** * Maps to the project number in the Google Developer Console. Setting this uses GCM for notifications instead of native */ senderID?: string /** * Whether to use prod or sandbox GCM setting. Defaults to false. */ fcmSandbox?: boolean /** * If the array contains one or more strings each string will be used to subscribe to a GcmPubSub topic. Note: only usable in conjunction with senderID */ topics?: string[] } /** * Windows specific initialization options. */ windows?: { } } interface CategoryArray { [name: string]: CategoryAction } interface CategoryAction { yes?: CategoryActionData no?: CategoryActionData maybe?: CategoryActionData } interface CategoryActionData { callback: string title: string foreground: boolean destructive: boolean } interface RegistrationEventResponse { /** * The registration ID provided by the 3rd party remote push service. */ registrationId: string } interface NotificationEventResponse { /** * The text of the push message sent from the 3rd party service. */ message: string /** * The optional title of the push message sent from the 3rd party service. */ title?: string /** * The number of messages to be displayed in the badge iOS or message count in the notification shade in Android. * For windows, it represents the value in the badge notification which could be a number or a status glyph. */ count: string /** * The name of the sound file to be played upon receipt of the notification. */ sound: string /** * The path of the image file to be displayed in the notification. */ image: string /** * An optional collection of data sent by the 3rd party push service that does not fit in the above properties. */ additionalData: NotificationEventAdditionalData } /** * TODO: document all possible properties (I only got the android ones) * * Loosened up with a dictionary notation, but all non-defined properties need to use (map['prop']) notation * * Ideally the developer would overload (merged declaration) this or create a new interface that would extend this one * so that he could specify any custom code without having to use array notation (map['prop']) for all of them. */ interface NotificationEventAdditionalData { [name: string]: any /** * Whether the notification was received while the app was in the foreground */ foreground?: boolean /** * Will be true if the application is started by clicking on the push notification, false if the app is already started. (Android/iOS only) */ coldstart?: boolean collapse_key?: string from?: string notId?: string } interface PushNotificationStatic { init(options: InitOptions): PushNotification new (options: InitOptions): PushNotification } } interface Window { PushNotification: PhonegapPluginPush.PushNotificationStatic } declare var PushNotification: PhonegapPluginPush.PushNotificationStatic;