import type * as Phonic from "../index.mjs";
/**
 * When an `agent` is provided, these `config` options override the agent settings.
 */
export interface OutboundCallConfig {
    /** The name of the agent to use for the call. */
    agent?: string | undefined;
    /** The name of the project to use for the call. */
    project?: string | undefined;
    /** When `true`, the welcome message will be automatically generated and the `welcome_message` field will be ignored. */
    generate_welcome_message?: boolean | undefined;
    /** When `false`, the welcome message will not be interruptible by the user. */
    is_welcome_message_interruptible?: boolean | undefined;
    /** Message to play when the conversation starts. Can contain template variables like `{{customer_name}}`. Ignored when `generate_welcome_message` is `true`. */
    welcome_message?: (string | null) | undefined;
    /** Instructions for the conversation. Can contain template variables like `{{subject}}`. */
    system_prompt?: string | undefined;
    /** Variables that can be used in the welcome message and the system prompt. */
    template_variables?: Record<string, string> | undefined;
    /** The voice ID to use for the agent. */
    voice_id?: string | undefined;
    /** Whether to have the no-input poke text be generated by AI. */
    generate_no_input_poke_text?: boolean | undefined;
    /** Number of seconds of silence before sending a poke message. `null` disables the poke message. */
    no_input_poke_sec?: (number | null) | undefined;
    /** The message to send after the specified silence. Ignored when generate_no_input_poke_text is true. */
    no_input_poke_text?: string | undefined;
    /** Seconds of silence before ending the conversation. */
    no_input_end_conversation_sec?: number | undefined;
    /** ISO 639-1 language code that sets the agent's default language to recognize and speak. Welcome message and no input poke text should be in this language. */
    default_language?: Phonic.LanguageCode | undefined;
    /** Array of additional ISO 639-1 language codes that the agent should be able to recognize and speak. Should not include `default_language`. When `multilingual_mode` is `"auto"`, a maximum of 2 additional languages is allowed. */
    additional_languages?: Phonic.LanguageCode[] | undefined;
    /** Array of ISO 639-1 language codes that the agent should be able to recognize. This field is deprecated. Use `default_language` and `additional_languages` instead. */
    languages?: Phonic.LanguageCode[] | undefined;
    /** If `"auto"`, each user audio is automatically identified for the language to respond in. If `"request"`, user must request to change language (recommended). If `"initial"` the first turn user audio determines the language for the rest of the conversation. */
    multilingual_mode?: OutboundCallConfig.MultilingualMode | undefined;
    /** Push to talk mode. User must send mute/unmute messages to turn on/off listening to audio. Defaults to false. */
    push_to_talk?: boolean | undefined;
    /** The intelligence level of the agent. `high` uses a more capable model for more complex reasoning, while `standard` is optimized for lower latency. */
    intelligence_level?: OutboundCallConfig.IntelligenceLevel | undefined;
    /** These words, or short phrases, will be more accurately recognized by the agent. */
    boosted_keywords?: string[] | undefined;
    /** Array of `{ word, pronunciation }` entries. Words must be unique. */
    pronunciation_dictionary?: OutboundCallConfig.PronunciationDictionary.Item[] | undefined;
    /** Minimum number of words required to interrupt the assistant. */
    min_words_to_interrupt?: number | undefined;
    /** Array of built-in or custom tool names to use. */
    tools?: OutboundCallConfig.Tools.Item[] | undefined;
    /** When `true`, PII and PHI are redacted from text transcripts (e.g. replaced with tags like `[PHONE NUMBER]`) and bleeped from audio recordings after the conversation ends. */
    enable_redaction?: boolean | undefined;
    /** The speech-to-speech model to use. */
    model?: "merritt" | undefined;
    /** The audio speed of the agent. */
    audio_speed?: number | undefined;
    /** The background noise type. Can be "office", "call-center", "coffee-shop", or null. */
    background_noise?: (OutboundCallConfig.BackgroundNoise | null) | undefined;
    /** The background noise level of the agent. */
    background_noise_level?: number | undefined;
    /** Array of MCP server names to use. */
    mcp_servers?: string[] | undefined;
    /** Array of task objects with `name` and `description` fields. */
    tasks?: Phonic.Task[] | undefined;
    /** Pool of phone numbers used for outbound calls. */
    outbound_number_pool?: (Phonic.OutboundNumberPool | null) | undefined;
    /** When `true`, the assistant will produce backchannel responses (e.g. "mm-hmm") while the user is speaking. */
    enable_assistant_backchannel?: boolean | undefined;
    /** How aggressively the assistant produces backchannel responses. Only relevant when `enable_assistant_backchannel` is `true`. */
    assistant_backchannel_aggressiveness?: number | undefined;
    /** When not `null`, at the beginning of the conversation the agent will make a POST request to this endpoint to get configuration options. */
    configuration_endpoint?: (OutboundCallConfig.ConfigurationEndpoint | null) | undefined;
    /** Additional runtime parameters. */
    additional_params?: Record<string, unknown> | undefined;
    /** Controls how long transcripts and audio recordings are retained before deletion. */
    data_retention_policy?: Phonic.DataRetentionPolicy | undefined;
}
export declare namespace OutboundCallConfig {
    /** If `"auto"`, each user audio is automatically identified for the language to respond in. If `"request"`, user must request to change language (recommended). If `"initial"` the first turn user audio determines the language for the rest of the conversation. */
    const MultilingualMode: {
        readonly Auto: "auto";
        readonly Request: "request";
        readonly Initial: "initial";
    };
    type MultilingualMode = (typeof MultilingualMode)[keyof typeof MultilingualMode];
    /** The intelligence level of the agent. `high` uses a more capable model for more complex reasoning, while `standard` is optimized for lower latency. */
    const IntelligenceLevel: {
        readonly Standard: "standard";
        readonly High: "high";
    };
    type IntelligenceLevel = (typeof IntelligenceLevel)[keyof typeof IntelligenceLevel];
    type PronunciationDictionary = PronunciationDictionary.Item[];
    namespace PronunciationDictionary {
        interface Item {
            word: string;
            pronunciation: string;
        }
    }
    type Tools = Tools.Item[];
    namespace Tools {
        type Item = "keypad_input" | "natural_conversation_ending"
        /**
         * Custom tool */
         | string;
    }
    /** The background noise type. Can be "office", "call-center", "coffee-shop", or null. */
    const BackgroundNoise: {
        readonly Office: "office";
        readonly CallCenter: "call-center";
        readonly CoffeeShop: "coffee-shop";
    };
    type BackgroundNoise = (typeof BackgroundNoise)[keyof typeof BackgroundNoise];
    /**
     * When not `null`, at the beginning of the conversation the agent will make a POST request to this endpoint to get configuration options.
     */
    interface ConfigurationEndpoint {
        /** URL to call */
        url: string;
        /** Object of key-value pairs. */
        headers?: Record<string, string> | undefined;
        /** Timeout in milliseconds for the endpoint call. */
        timeout_ms?: number | undefined;
    }
}
