export declare enum CanvasAction {
    UNDO = "undo",
    REDO = "redo",
    DELETE = "delete",
    BRING_TO_FRONT = "bringtofront",
    EDIT = "edit",
    DUPLICATE = "duplicate",
    ADD = "add",
    FLIP = "flip",
    INVERT = "invert",
    CLOSE = "close",
    EXPORT = "export"
}
