export declare const vertexShaderSource = "\nattribute vec2 a_position;\nvarying vec2 v_uv;\n\nvoid main() {\n    gl_Position = vec4(a_position, 0.0, 1.0);\n    v_uv = (a_position + 1.0) * 0.5;\n}\n";
//# sourceMappingURL=vertex.glsl.d.ts.map