/** @module random */ /** * Random generator for float values. * * ### Example ### * * let value1 = RandomFloat.nextFloat(5, 10); // Possible result: 7.3 * let value2 = RandomFloat.nextFloat(10); // Possible result: 3.7 * let value3 = RandomFloat.updateFloat(10, 3); // Possible result: 9.2 */ export declare class RandomFloat { /** * Generates a float in the range ['min', 'max']. If 'max' is omitted, then the range will be set to [0, 'min']. * * @param min minimum value of the float that will be generated. * If 'max' is omitted, then 'max' is set to 'min' and 'min' is set to 0. * @param max (optional) maximum value of the float that will be generated. Defaults to 'min' if omitted. * @returns generated random float value. */ static nextFloat(min: number, max?: number): number; /** * Updates (drifts) a float value within specified range defined * * @param value a float value to drift. * @param range (optional) a range. Default: 10% of the value */ static updateFloat(value: number, range?: number): number; }