/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2012-2018 DragonBones team and other contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
import { BaseObject, ConstraintType, PositionMode, SpacingMode, RotateMode } from "../core/index.js";
import { BoneData, SlotData } from "./ArmatureData.js";
import { PathDisplayData } from "./DisplayData.js";
/**
 * @private
 */
export declare abstract class ConstraintData extends BaseObject {
    order: number;
    name: string;
    type: ConstraintType;
    target: BoneData;
    root: BoneData;
    bone: BoneData | null;
    protected _onClear(): void;
}
/**
 * @internal
 */
export declare class IKConstraintData extends ConstraintData {
    static toString(): string;
    scaleEnabled: boolean;
    bendPositive: boolean;
    weight: number;
    protected _onClear(): void;
}
/**
 * @internal
 */
export declare class PathConstraintData extends ConstraintData {
    static toString(): string;
    pathSlot: SlotData;
    pathDisplayData: PathDisplayData;
    bones: Array<BoneData>;
    positionMode: PositionMode;
    spacingMode: SpacingMode;
    rotateMode: RotateMode;
    position: number;
    spacing: number;
    rotateOffset: number;
    rotateMix: number;
    translateMix: number;
    protected _onClear(): void;
    AddBone(value: BoneData): void;
}
