/**
 * The MIT License (MIT)
 *
 * Copyright (c) 2012-2018 DragonBones team and other contributors
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
import { BaseObject } from "../core/index.js";
import { ArmatureData } from "./ArmatureData.js";
import { DisplayData } from "./DisplayData.js";
/**
 * [en] The skin data, typically a armature data instance contains at least one skinData.
 *
 * [zh] 皮肤数据，通常一个骨架数据至少包含一个皮肤数据。
 *
 * @version DragonBones 3.0
 */
export declare class SkinData extends BaseObject {
    static toString(): string;
    /**
     * [en] The skin name.
     *
     * [zh] 皮肤名称。
     *
     * @version DragonBones 3.0
     */
    name: string;
    /**
     * @private
     */
    readonly displays: Record<string, Array<DisplayData | null>>;
    /**
     * @private
     */
    parent: ArmatureData;
    protected _onClear(): void;
    /**
     * @internal
     */
    addDisplay(slotName: string, value: DisplayData | null): void;
    /**
     * @private
     */
    getDisplay(slotName: string, displayName: string): DisplayData | null;
    /**
     * @private
     */
    getDisplays(slotName: string): Array<DisplayData | null> | null;
}
