import { IBodyDefinition } from "matter-js";
type PhysicalObjectConfig = Pick<IBodyDefinition, "vertices" | "label" | "inertia" | "position" | "friction" | "frictionAir" | "frictionStatic" | "parts" | "isStatic" | "isSensor" | "collisionFilter">;
export type GameObjectPhysicalObjectConfig = PhysicalObjectConfig;
export {};
