export declare type AnimationContextType = {
    fps: number;
    averageFps: number;
    maxFps: number;
    minFps: number;
    frameId: number;
    elapsed: number;
    history: number[];
};
export declare type AnimationState = {
    time: number;
    frame: number;
};
export declare enum AnimationActionType {
    Progress = 0,
    Reset = 1
}
export declare type AnimationAction = {
    type: AnimationActionType;
    value?: number;
};
