{"version":3,"file":"globalUniformsBit.mjs","sources":["../../../../src/rendering/high-shader/shader-bits/globalUniformsBit.ts"],"sourcesContent":["/** @internal */\nexport const globalUniformsBit = {\n    name: 'global-uniforms-bit',\n    vertex: {\n        header: /* wgsl */`\n        struct GlobalUniforms {\n            uProjectionMatrix:mat3x3<f32>,\n            uWorldTransformMatrix:mat3x3<f32>,\n            uWorldColorAlpha: vec4<f32>,\n            uResolution: vec2<f32>,\n        }\n\n        @group(0) @binding(0) var<uniform> globalUniforms : GlobalUniforms;\n        `\n    }\n};\n\n/** @internal */\nexport const globalUniformsUBOBitGl = {\n    name: 'global-uniforms-ubo-bit',\n    vertex: {\n        header: /* glsl */`\n          uniform globalUniforms {\n            mat3 uProjectionMatrix;\n            mat3 uWorldTransformMatrix;\n            vec4 uWorldColorAlpha;\n            vec2 uResolution;\n          };\n        `\n    }\n};\n\n/** @internal */\nexport const globalUniformsBitGl = {\n    name: 'global-uniforms-bit',\n    vertex: {\n        header: /* glsl */`\n          uniform mat3 uProjectionMatrix;\n          uniform mat3 uWorldTransformMatrix;\n          uniform vec4 uWorldColorAlpha;\n          uniform vec2 uResolution;\n        `\n    }\n\n};\n"],"names":[],"mappings":";AACO,MAAM,iBAAA,GAAoB;AAAA,EAC7B,IAAA,EAAM,qBAAA;AAAA,EACN,MAAA,EAAQ;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;;AAAA;AAAA,QAAA;AAAA;AAAA;AAW1B;AAGO,MAAM,sBAAA,GAAyB;AAAA,EAClC,IAAA,EAAM,yBAAA;AAAA,EACN,MAAA,EAAQ;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA;AAAA;AAAA;AAS1B;AAGO,MAAM,mBAAA,GAAsB;AAAA,EAC/B,IAAA,EAAM,qBAAA;AAAA,EACN,MAAA,EAAQ;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA;AAAA;AAAA;AAQ1B;;;;"}