{"version":3,"file":"const.mjs","sources":["../../../../src/rendering/renderers/gl/const.ts"],"sourcesContent":["/**\n * Constants used by the renderer for clearing the screen or render textures.\n * @category rendering\n * @advanced\n */\nexport enum CLEAR\n{\n    /** No clear operation. */\n    NONE = 0,\n    /** Clear the color buffer. */\n    COLOR = 16384,\n    /** Clear the stencil buffer. */\n    STENCIL = 1024,\n    /** Clear the depth buffer. */\n    DEPTH = 256,\n\n    /** Clear the color and depth buffers. */\n    COLOR_DEPTH = COLOR | DEPTH,\n    /** Clear the color and stencil buffers. */\n    COLOR_STENCIL = COLOR | STENCIL,\n    /** Clear the depth and stencil buffers. */\n    DEPTH_STENCIL = DEPTH | STENCIL,\n    /** Clear the color, depth, and stencil buffers. */\n    ALL = COLOR | DEPTH | STENCIL,\n\n}\n\n/**\n * Used for clearing render textures. true is the same as `ALL` false is the same as `NONE`\n * @category rendering\n * @advanced\n */\nexport type CLEAR_OR_BOOL = CLEAR | boolean;\n"],"names":["CLEAR"],"mappings":";AAKO,IAAK,KAAA,qBAAAA,MAAAA,KAAL;AAGH,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,UAAO,CAAA,CAAA,GAAP,MAAA;AAEA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,WAAQ,KAAA,CAAA,GAAR,OAAA;AAEA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,aAAU,IAAA,CAAA,GAAV,SAAA;AAEA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,WAAQ,GAAA,CAAA,GAAR,OAAA;AAGA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,iBAAc,KAAA,CAAA,GAAd,aAAA;AAEA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,mBAAgB,KAAA,CAAA,GAAhB,eAAA;AAEA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,mBAAgB,IAAA,CAAA,GAAhB,eAAA;AAEA,EAAAA,MAAAA,CAAAA,MAAAA,CAAA,SAAM,KAAA,CAAA,GAAN,KAAA;AAlBQ,EAAA,OAAAA,MAAAA;AAAA,CAAA,EAAA,KAAA,IAAA,EAAA;;;;"}