{"version":3,"file":"QuadGeometry.mjs","sources":["../../../../src/scene/sprite-tiling/utils/QuadGeometry.ts"],"sourcesContent":["import { MeshGeometry } from '../../mesh/shared/MeshGeometry';\n\n/** @internal */\nexport class QuadGeometry extends MeshGeometry\n{\n    constructor()\n    {\n        super({\n            positions: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n            uvs: new Float32Array([0, 0, 1, 0, 1, 1, 0, 1]),\n            indices: new Uint32Array([0, 1, 2, 0, 2, 3]),\n        });\n    }\n}\n"],"names":[],"mappings":";;;AAGO,MAAM,qBAAqB,YAAA,CAClC;AAAA,EACI,WAAA,GACA;AACI,IAAA,KAAA,CAAM;AAAA,MACF,SAAA,EAAW,IAAI,YAAA,CAAa,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC,CAAA;AAAA,MACpD,GAAA,EAAK,IAAI,YAAA,CAAa,CAAC,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC,CAAA;AAAA,MAC9C,OAAA,EAAS,IAAI,WAAA,CAAY,CAAC,CAAA,EAAG,GAAG,CAAA,EAAG,CAAA,EAAG,CAAA,EAAG,CAAC,CAAC;AAAA,KAC9C,CAAA;AAAA,EACL;AACJ;;;;"}