{"version":3,"file":"EventTicker.mjs","sources":["../../src/events/EventTicker.ts"],"sourcesContent":["import { UPDATE_PRIORITY } from '../ticker/const';\nimport { Ticker } from '../ticker/Ticker';\n\nimport type { EventSystem } from './EventSystem';\n\n/**\n * This class handles automatic firing of PointerEvents\n * in the case where the pointer is stationary for too long.\n * This is to ensure that hit-tests are still run on moving objects.\n * @since 7.2.0\n * @memberof events\n * @class EventsTicker\n */\nclass EventsTickerClass\n{\n    /** The event system. */\n    public events: EventSystem;\n    /** The DOM element to listen to events on. */\n    public domElement: HTMLElement;\n    /** The frequency that fake events will be fired. */\n    public interactionFrequency = 10;\n\n    private _deltaTime = 0;\n    private _didMove = false;\n    private _tickerAdded = false;\n    private _pauseUpdate = true;\n\n    /**\n     * Initializes the event ticker.\n     * @param events - The event system.\n     */\n    public init(events: EventSystem): void\n    {\n        this.removeTickerListener();\n        this.events = events;\n        this.interactionFrequency = 10;\n        this._deltaTime = 0;\n        this._didMove = false;\n        this._tickerAdded = false;\n        this._pauseUpdate = true;\n    }\n\n    /** Whether to pause the update checks or not. */\n    get pauseUpdate(): boolean\n    {\n        return this._pauseUpdate;\n    }\n\n    set pauseUpdate(paused: boolean)\n    {\n        this._pauseUpdate = paused;\n    }\n\n    /** Adds the ticker listener. */\n    public addTickerListener(): void\n    {\n        if (this._tickerAdded || !this.domElement)\n        {\n            return;\n        }\n\n        Ticker.system.add(this._tickerUpdate, this, UPDATE_PRIORITY.INTERACTION);\n\n        this._tickerAdded = true;\n    }\n\n    /** Removes the ticker listener. */\n    public removeTickerListener(): void\n    {\n        if (!this._tickerAdded)\n        {\n            return;\n        }\n\n        Ticker.system.remove(this._tickerUpdate, this);\n\n        this._tickerAdded = false;\n    }\n\n    /** Sets flag to not fire extra events when the user has already moved there mouse */\n    public pointerMoved(): void\n    {\n        this._didMove = true;\n    }\n\n    /** Updates the state of interactive objects. */\n    private _update(): void\n    {\n        if (!this.domElement || this._pauseUpdate)\n        {\n            return;\n        }\n\n        // if the user move the mouse this check has already been done using the mouse move!\n        if (this._didMove)\n        {\n            this._didMove = false;\n\n            return;\n        }\n\n        // eslint-disable-next-line dot-notation\n        const rootPointerEvent = this.events['_rootPointerEvent'];\n\n        if (this.events.supportsTouchEvents && (rootPointerEvent as PointerEvent).pointerType === 'touch')\n        {\n            return;\n        }\n\n        globalThis.document.dispatchEvent(new PointerEvent('pointermove', {\n            clientX: rootPointerEvent.clientX,\n            clientY: rootPointerEvent.clientY,\n            pointerType: rootPointerEvent.pointerType,\n            pointerId: rootPointerEvent.pointerId,\n        }));\n    }\n\n    /**\n     * Updates the state of interactive objects if at least {@link interactionFrequency}\n     * milliseconds have passed since the last invocation.\n     *\n     * Invoked by a throttled ticker update from {@link Ticker.system}.\n     * @param ticker - The throttled ticker.\n     */\n    private _tickerUpdate(ticker: Ticker): void\n    {\n        this._deltaTime += ticker.deltaTime;\n\n        if (this._deltaTime < this.interactionFrequency)\n        {\n            return;\n        }\n\n        this._deltaTime = 0;\n\n        this._update();\n    }\n}\n\nexport const EventsTicker = new EventsTickerClass();\n"],"names":[],"mappings":";;;;AAaA,MAAM,iBACN,CAAA;AAAA,EADA,WAAA,GAAA;AAOI;AAAA,IAAA,IAAA,CAAO,oBAAuB,GAAA,EAAA,CAAA;AAE9B,IAAA,IAAA,CAAQ,UAAa,GAAA,CAAA,CAAA;AACrB,IAAA,IAAA,CAAQ,QAAW,GAAA,KAAA,CAAA;AACnB,IAAA,IAAA,CAAQ,YAAe,GAAA,KAAA,CAAA;AACvB,IAAA,IAAA,CAAQ,YAAe,GAAA,IAAA,CAAA;AAAA,GAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAMhB,KAAK,MACZ,EAAA;AACI,IAAA,IAAA,CAAK,oBAAqB,EAAA,CAAA;AAC1B,IAAA,IAAA,CAAK,MAAS,GAAA,MAAA,CAAA;AACd,IAAA,IAAA,CAAK,oBAAuB,GAAA,EAAA,CAAA;AAC5B,IAAA,IAAA,CAAK,UAAa,GAAA,CAAA,CAAA;AAClB,IAAA,IAAA,CAAK,QAAW,GAAA,KAAA,CAAA;AAChB,IAAA,IAAA,CAAK,YAAe,GAAA,KAAA,CAAA;AACpB,IAAA,IAAA,CAAK,YAAe,GAAA,IAAA,CAAA;AAAA,GACxB;AAAA;AAAA,EAGA,IAAI,WACJ,GAAA;AACI,IAAA,OAAO,IAAK,CAAA,YAAA,CAAA;AAAA,GAChB;AAAA,EAEA,IAAI,YAAY,MAChB,EAAA;AACI,IAAA,IAAA,CAAK,YAAe,GAAA,MAAA,CAAA;AAAA,GACxB;AAAA;AAAA,EAGO,iBACP,GAAA;AACI,IAAA,IAAI,IAAK,CAAA,YAAA,IAAgB,CAAC,IAAA,CAAK,UAC/B,EAAA;AACI,MAAA,OAAA;AAAA,KACJ;AAEA,IAAA,MAAA,CAAO,OAAO,GAAI,CAAA,IAAA,CAAK,aAAe,EAAA,IAAA,EAAM,gBAAgB,WAAW,CAAA,CAAA;AAEvE,IAAA,IAAA,CAAK,YAAe,GAAA,IAAA,CAAA;AAAA,GACxB;AAAA;AAAA,EAGO,oBACP,GAAA;AACI,IAAI,IAAA,CAAC,KAAK,YACV,EAAA;AACI,MAAA,OAAA;AAAA,KACJ;AAEA,IAAA,MAAA,CAAO,MAAO,CAAA,MAAA,CAAO,IAAK,CAAA,aAAA,EAAe,IAAI,CAAA,CAAA;AAE7C,IAAA,IAAA,CAAK,YAAe,GAAA,KAAA,CAAA;AAAA,GACxB;AAAA;AAAA,EAGO,YACP,GAAA;AACI,IAAA,IAAA,CAAK,QAAW,GAAA,IAAA,CAAA;AAAA,GACpB;AAAA;AAAA,EAGQ,OACR,GAAA;AACI,IAAA,IAAI,CAAC,IAAA,CAAK,UAAc,IAAA,IAAA,CAAK,YAC7B,EAAA;AACI,MAAA,OAAA;AAAA,KACJ;AAGA,IAAA,IAAI,KAAK,QACT,EAAA;AACI,MAAA,IAAA,CAAK,QAAW,GAAA,KAAA,CAAA;AAEhB,MAAA,OAAA;AAAA,KACJ;AAGA,IAAM,MAAA,gBAAA,GAAmB,IAAK,CAAA,MAAA,CAAO,mBAAmB,CAAA,CAAA;AAExD,IAAA,IAAI,IAAK,CAAA,MAAA,CAAO,mBAAwB,IAAA,gBAAA,CAAkC,gBAAgB,OAC1F,EAAA;AACI,MAAA,OAAA;AAAA,KACJ;AAEA,IAAA,UAAA,CAAW,QAAS,CAAA,aAAA,CAAc,IAAI,YAAA,CAAa,aAAe,EAAA;AAAA,MAC9D,SAAS,gBAAiB,CAAA,OAAA;AAAA,MAC1B,SAAS,gBAAiB,CAAA,OAAA;AAAA,MAC1B,aAAa,gBAAiB,CAAA,WAAA;AAAA,MAC9B,WAAW,gBAAiB,CAAA,SAAA;AAAA,KAC/B,CAAC,CAAA,CAAA;AAAA,GACN;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASQ,cAAc,MACtB,EAAA;AACI,IAAA,IAAA,CAAK,cAAc,MAAO,CAAA,SAAA,CAAA;AAE1B,IAAI,IAAA,IAAA,CAAK,UAAa,GAAA,IAAA,CAAK,oBAC3B,EAAA;AACI,MAAA,OAAA;AAAA,KACJ;AAEA,IAAA,IAAA,CAAK,UAAa,GAAA,CAAA,CAAA;AAElB,IAAA,IAAA,CAAK,OAAQ,EAAA,CAAA;AAAA,GACjB;AACJ,CAAA;AAEa,MAAA,YAAA,GAAe,IAAI,iBAAkB;;;;"}