{"version":3,"file":"globalUniformsBit.mjs","sources":["../../../../src/rendering/high-shader/shader-bits/globalUniformsBit.ts"],"sourcesContent":["export const globalUniformsBit = {\n    name: 'global-uniforms-bit',\n    vertex: {\n        header: /* wgsl */`\n        struct GlobalUniforms {\n            uProjectionMatrix:mat3x3<f32>,\n            uWorldTransformMatrix:mat3x3<f32>,\n            uWorldColorAlpha: vec4<f32>,\n            uResolution: vec2<f32>,\n        }\n\n        @group(0) @binding(0) var<uniform> globalUniforms : GlobalUniforms;\n        `\n    }\n};\n\nexport const globalUniformsUBOBitGl = {\n    name: 'global-uniforms-ubo-bit',\n    vertex: {\n        header: /* glsl */`\n          uniform globalUniforms {\n            mat3 uProjectionMatrix;\n            mat3 uWorldTransformMatrix;\n            vec4 uWorldColorAlpha;\n            vec2 uResolution;\n          };\n        `\n    }\n};\n\nexport const globalUniformsBitGl = {\n    name: 'global-uniforms-bit',\n    vertex: {\n        header: /* glsl */`\n          uniform mat3 uProjectionMatrix;\n          uniform mat3 uWorldTransformMatrix;\n          uniform vec4 uWorldColorAlpha;\n          uniform vec2 uResolution;\n        `\n    }\n\n};\n"],"names":[],"mappings":";AAAO,MAAM,iBAAoB,GAAA;AAAA,EAC7B,IAAM,EAAA,qBAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAUtB;AACJ,EAAA;AAEO,MAAM,sBAAyB,GAAA;AAAA,EAClC,IAAM,EAAA,yBAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAQtB;AACJ,EAAA;AAEO,MAAM,mBAAsB,GAAA;AAAA,EAC/B,IAAM,EAAA,qBAAA;AAAA,EACN,MAAQ,EAAA;AAAA,IACJ,MAAA;AAAA;AAAA,MAAkB,CAAA;AAAA;AAAA;AAAA;AAAA;AAAA,QAAA,CAAA;AAAA,KAAA;AAAA,GAMtB;AAEJ;;;;"}