[
    "Abil",
    "Achievement",
    "AchievementTerm",
    "Actor",
    "ActorSupport",
    "Alert",
    "ArmyCategory",
    "ArmyUnit",
    "ArmyUpgrade",
    "Artifact",
    "ArtifactSlot",
    "AttachMethod",
    "BankCondition",
    "Beam",
    "Behavior",
    "Bundle",
    "Boost",
    "Button",
    "Camera",
    "Campaign",
    "Character",
    "Cliff",
    "CliffMesh",
    "ColorStyle",
    "Commander",
    "Config",
    "ConsoleSkin",
    "Conversation",
    "ConversationState",
    "Cursor",
    "DecalPack",
    "DSP",
    "Effect",
    "Emoticon",
    "EmoticonPack",
    "Error",
    "Footprint",
    "FoW",
    "Game",
    "GameUI",
    "Herd",
    "HerdNode",
    "Hero",
    "HeroAbil",
    "HeroStat",
    "Item",
    "ItemClass",
    "ItemContainer",
    "Kinetic",
    "LensFlareSet",
    "Light",
    "Location",
    "Loot",
    "Map",
    "Model",
    "Mount",
    "Mover",
    "Objective",
    "PhysicsMaterial",
    "Ping",
    "PortraitPack",
    "Preload",
    "PremiumMap",
    "Race",
    "RaceBannerPack",
    "Requirement",
    "RequirementNode",
    "Reverb",
    "Reward",
    "ScoreResult",
    "ScoreValue",
    "Shape",
    "Skin",
    "SkinPack",
    "Sound",
    "SoundExclusivity",
    "SoundMixSnapshot",
    "Soundtrack",
    "Spray",
    "SprayPack",
    "TacCooldown",
    "Tactical",
    "Talent",
    "TalentProfile",
    "TargetFind",
    "TargetSort",
    "Terrain",
    "TerrainObject",
    "TerrainTex",
    "Texture",
    "TextureSheet",
    "Tile",
    "Trophy",
    "Turret",
    "Unit",
    "Upgrade",
    "User",
    "Validator",
    "VoiceOver",
    "VoicePack",
    "WarChest",
    "WarChestSeason",
    "Water",
    "Weapon",
    "StimPack",
    "Accumulator",
    "PlayerResponse",
    "DataCollection",
    "DataCollectionPattern",
    "Abil",
    "Achievement",
    "AchievementTerm",
    "Actor",
    "ActorSupport",
    "Alert",
    "ArmyCategory",
    "ArmyUnit",
    "ArmyUpgrade",
    "Artifact",
    "ArtifactSlot",
    "AttachMethod",
    "BankCondition",
    "Beam",
    "Behavior",
    "Bundle",
    "Boost",
    "Button",
    "Camera",
    "Campaign",
    "Character",
    "Cliff",
    "CliffMesh",
    "ColorStyle",
    "Commander",
    "Config",
    "ConsoleSkin",
    "Conversation",
    "ConversationState",
    "Cursor",
    "DecalPack",
    "DSP",
    "Effect",
    "Emoticon",
    "EmoticonPack",
    "Error",
    "Footprint",
    "FoW",
    "Game",
    "GameUI",
    "Herd",
    "HerdNode",
    "Hero",
    "HeroAbil",
    "HeroStat",
    "Item",
    "ItemClass",
    "ItemContainer",
    "Kinetic",
    "LensFlareSet",
    "Light",
    "Location",
    "Loot",
    "Map",
    "Model",
    "Mount",
    "Mover",
    "Objective",
    "PhysicsMaterial",
    "Ping",
    "PortraitPack",
    "Preload",
    "PremiumMap",
    "Race",
    "RaceBannerPack",
    "Requirement",
    "RequirementNode",
    "Reverb",
    "Reward",
    "ScoreResult",
    "ScoreValue",
    "Shape",
    "Skin",
    "SkinPack",
    "Sound",
    "SoundExclusivity",
    "SoundMixSnapshot",
    "Soundtrack",
    "Spray",
    "SprayPack",
    "TacCooldown",
    "Tactical",
    "Talent",
    "TalentProfile",
    "TargetFind",
    "TargetSort",
    "Terrain",
    "TerrainObject",
    "TerrainTex",
    "Texture",
    "TextureSheet",
    "Tile",
    "Trophy",
    "Turret",
    "Unit",
    "Upgrade",
    "User",
    "Validator",
    "VoiceOver",
    "VoicePack",
    "WarChest",
    "WarChestSeason",
    "Water",
    "Weapon",
    "StimPack",
    "Accumulator",
    "PlayerResponse",
    "DataCollection",
    "DataCollectionPattern"
]
