export declare const enum S2DataCatalogDomain {
    Abil = 0,
    Achievement = 1,
    AchievementTerm = 2,
    Actor = 3,
    ActorSupport = 4,
    Alert = 5,
    ArmyCategory = 6,
    ArmyUnit = 7,
    ArmyUpgrade = 8,
    Artifact = 9,
    ArtifactSlot = 10,
    AttachMethod = 11,
    BankCondition = 12,
    Beam = 13,
    Behavior = 14,
    Bundle = 15,
    Boost = 16,
    Button = 17,
    Camera = 18,
    Campaign = 19,
    Character = 20,
    Cliff = 21,
    CliffMesh = 22,
    ColorStyle = 23,
    Commander = 24,
    Config = 25,
    ConsoleSkin = 26,
    Conversation = 27,
    ConversationState = 28,
    Cursor = 29,
    DecalPack = 30,
    DSP = 31,
    Effect = 32,
    Emoticon = 33,
    EmoticonPack = 34,
    Error = 35,
    Footprint = 36,
    FoW = 37,
    Game = 38,
    GameUI = 39,
    Herd = 40,
    HerdNode = 41,
    Hero = 42,
    HeroAbil = 43,
    HeroStat = 44,
    Item = 45,
    ItemClass = 46,
    ItemContainer = 47,
    Kinetic = 48,
    LensFlareSet = 49,
    Light = 50,
    Location = 51,
    Loot = 52,
    Map = 53,
    Model = 54,
    Mount = 55,
    Mover = 56,
    Objective = 57,
    PhysicsMaterial = 58,
    Ping = 59,
    PortraitPack = 60,
    Preload = 61,
    PremiumMap = 62,
    Race = 63,
    RaceBannerPack = 64,
    Requirement = 65,
    RequirementNode = 66,
    Reverb = 67,
    Reward = 68,
    ScoreResult = 69,
    ScoreValue = 70,
    Shape = 71,
    Skin = 72,
    SkinPack = 73,
    Sound = 74,
    SoundExclusivity = 75,
    SoundMixSnapshot = 76,
    Soundtrack = 77,
    Spray = 78,
    SprayPack = 79,
    TacCooldown = 80,
    Tactical = 81,
    Talent = 82,
    TalentProfile = 83,
    TargetFind = 84,
    TargetSort = 85,
    Terrain = 86,
    TerrainObject = 87,
    TerrainTex = 88,
    Texture = 89,
    TextureSheet = 90,
    Tile = 91,
    Trophy = 92,
    Turret = 93,
    Unit = 94,
    Upgrade = 95,
    User = 96,
    Validator = 97,
    VoiceOver = 98,
    VoicePack = 99,
    WarChest = 100,
    WarChestSeason = 101,
    Water = 102,
    Weapon = 103,
    StimPack = 104,
    Accumulator = 105,
    PlayerResponse = 106,
    DataCollection = 107,
    DataCollectionPattern = 108
}
